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Hallo, when I pick the green cube in my project with the mousepointer and click left mouse button, then it is selected and I can shoot a rocket at...
Great it works, thank you, Ich dachte es würde mit dem Script automatisch den Transform des anderen Gameobejct verwenden da es ja oben als public...
I tried and it is now using the Rect Transform of the UI button itself. Thats why it is starting like this now. When I rotate the UI button, then...
Hallo, I have a problem with a UI button, when I instantiate a prefab with onClick(). When I use a script with left mouse button, the prefab...
yes this was the problem, your hint with the hierarchy was right. Thanks :)
I think I know what I did wrong. I used the ParticlesSystem as a component (add component) and not the gameobject from effects dropdown list,...
I first had it arranged like this, what didnt work (thats why I opened the thread) : - root - particlesystem1 - child -...
Hallo, I have an object with a childobject, and both, the parent and the child, have a ParticleSystem. I start the ParticleSystem of the parent...
Great, this works. Thanks. I googled a lot, but it was quite simple at the end. http://achimkinzelmann.homepage.t-online.de/Webseite/WebGL/Script...
When I try it with target1 = GameObject.FindWithTag("Boje"); using UnityEngine; using System.Collections; public class Bswimtopickedtarget :...
I was thinking about this solution too, but I would like to know how to do it this way, because it is quite useful for many purposes.
Hallo, I want to make a boat go to an instantiated prefab clone (a buoy) when I click the mouse button. Then the buoy gets destroyed when the boat...
Thanks thats what I was missing :), I added the script to a parent of the main camera :(. Now it works.
Hallo, I´m trying to instantiate a prefab at mouse position. My script compiles without error, using UnityEngine; using System.Collections;...
you have to bake a heightmaptexture. bake it in the illumination channel with a black/white gradient and change the gradient to 3D linear and set...
here is a great tool to stitch terraintiles together http://www.starscenesoftware.com/Utilities.html#Stitchscape and heres a script for this...
@Eric5h5 (or anyone who can answer the question): i want to make some hanging wires in my game like telephone or electricitypowercables, like...
thanks a lot,now it works
i tried to a modify a script from the forum to get the Linerenderers positions from Transforms but get an error when compiling: // the options...
thanks, shame on me i didnt take a look at the docs