A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I've noticed that whenever I chose to sort the hierarchy with BaseHierarchySort, the "object pinging" behavior became confused and ping the...
If you can completely forget about the normals and just consider the vertex position, then insert a dynamic bone at the rotation pivot would be...
The blend shape works by lerping the position of each vertex between the original and the morph target, the vertices move linearly. If you want to...
Cool! Thanks!
Ah I see. Thanks!
When I procedurally generate an animator controller with several direct blend trees, and open the blend tree in the animator window, the Editor...
When using AnimatorController.AddLayer() to add a new layer, it doesn't automatically create a root state machine for me, I must create it myself....
Cool! will the procedurel blendshape creation also be in the 5.1? So AnimatorState will be moved from editor to the runtime classes? What else...
Ok great! Can't wait for it to be released!!! My only suggestion is that maybe the API allow us to get and set each BlendShape one by one,...
That would be great! Oh, does each BlendShapeFrame contains the full list of vertices? you know sometimes only a small portion of the mesh need to...
Can we have a preview version of the API, similar to WebGL, with warning that the API is subjected to change, just to get it out there so the...
Quaternion class contains a public property public Vector3 eulerAngles which may cause problem with XmlSerializer, because it serialize that...
Okay, Quaternion.Normalize() is quite important. To proof it: Quaternion q = new Quaternion(0.5f, 0, 0, 1); if (q == Quaternion.identity) {...
I think it's not a rigging feature like Bones Pro. It is used for retargeting. Here is the hint:
Here is a screenshot:
When will be the good time to call BakeMesh()? Say, if I have modified the bones in LateUpdate(), is it possible to call BakeMesh() in the...
In the video "Using Mecanim", there is a tab "Muscles" besides "Mapping" in configuring avatar. What is that?
When will be the time we get the mesh output from skinned mesh renderer? LateUpdate() is not late enough since the bones still can be changed at...
Yes, what you described is the "cheaply render multiple instances of a mesh in the same pose" part. There are three parts been mentioned:...
Quoted from Unity 4 website page: Skinned mesh instancing Efficiently create your own crowd rendering system. Unity 4 gives you script...