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I tried out the two free prototyping packs and bought the $10 bundle, and... I'm not sure if it's these packages or just Unity 2019.3 or what. But...
Could've updated your reply on what was wrong.... But in case anyone else stumbles across this and also can't quite figure it out right away, the...
Could be related. I have the editor keep the game view at 1080p but I run the standalone at 1440p most of the time.
We have several canvases, but they haven’t been an issue. I wasn’t profiling them, though, just various performance improvements, when that showed...
So it looks like this only happens when the GPU profiler is open..
So, I'm trying to profile our game. And I've run into a very strange issue, where this part of the UGUI update (in purple) is taking an insanely...
Thank you :) I just found this same sort of solution from this thread. I just put a persistent array sized to JobsUtility.MaxJobThreadCount inside...
I have an IJobParallelFor that has a Random member in it. I initialize this random by calling either InitState() or...
But do they return a positive value? I haven't tried this, but I would assume that in a scene that's not in the build list, every single object...
I can't find any existing threads about this, so sorry if it's a duplicate. Visual Studio doesn't seem to recognize Unity's directives, i.e....
This also won't work if you're just playing a scene in the editor that isn't in the build list
Just got around to downloading it, can confirm it works in b12. So I guess that's one more version of unity I have installed now...
I did those two things, yes. I figured I'd see if maybe anyone else ran into this, it seems like a weird thing to break between versions when it's...
I'm running unity 2018.3.0f2, so maybe this is the source of the problem. I'm just trying to follow the github step by step, and after opening...
You're right. That explains why BuildTarget.StandaloneOSX got "reverted"... Dammit...
Just finished opening with 2017.3.1p1 and it does look fixed now.
Broken again in 2017.1.1f1... Vertical behaves correctly when Constraint is set to "Flexible". But when set to "Fixed Column Count" it starts...
Maybe the settings for this should've been inversed, or the setting named "control child's size" instead? Looks like there's already a feedback...
Thank you. We'll switch over to 5.5 soon, I'll give that a test.
Oddly enough this is actually still inverted in 5.3.7p3.