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Can we get the direct link please? I can't find the answer.
To fix this I had to 1.delete the targets 2. disable cloud build for the project 3. at some point when I went back into cloud build it gave me an...
can anyone suggest some things I can try?
Hi I recently started a new bitbucket repo for my project. I also upgraded the project to Unity 2018. I've pointed the cloud build to the new...
Your post was very helpful. Thanks!
did you manage to solve this? I can't seem to get objects to be 'non walkable'.
I'm trying to do this too. In the Nav Mesh example here: https://github.com/Unity-Technologies/NavMeshComponents/tree/2018.2 There are prefabs...
what about in terms of runtime performance? I assume having a variable set in the inspector is slightly faster than using GetComponent() in the...
ok I had to turn off "Override for iOS" in the texture import settings.
Just had some success in a clean project. Is there is issue with having the build platform set to iOS?
I do have these shader errors that may be causing the problem. [IMG]
Hi, Does the latest version work with Unity 2017.3? I've tried converting 3 different models and they all just come out flat grey. Does it work...
bump
I'm working on an iOS game and when I look at the build report it seems like my original sprites are being included as well the atlases that...
Just updated to the latest version and now I get this error: The name `IOSSharedApplication' does not exist in the current context eg...
ok good to know. Thanks.
Quick question: If you have a bunch of sprites with a packing tag that aren't actually used in the game, will these be removed from the sprite...
I ended up hacking together couple of shaders to get the effect I wanted. // Unity built-in shader source. Copyright (c) 2016 Unity Technologies....
Can anyone help with my double lighting issue above? It feels like it must be a common problem with an easy fix. Thanks
How do I prevent my baked prefabs from being lit twice? In the scene that I am instantiating the prefabs in, I would like to have a light that...