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Thanks, indeed for Mac builds it's easy, it's the windows version I don't have a workaround for yet (not without using a windows PC and then I...
Update: I got a private response from Unity Support, thanks!
Sorry for my rant but I'm rather frustrated at this point. Apparently my situation is quite exceptional as it seems to have a very low priority,...
Thanks Pierrepaul for your answer. If I understand correctly you are saying you can manually change Average Velocity for an animation, if this is...
Although Unity is getting more and more advanced, the terrain engine doesn't really seem to be improved at all. One of my main gripes is that as...
Revolt http://topappcharts.com/399345188/app-details-revolt.php #12 in Action Games (iPhone) on Dec 15, 2010 #7 in Action Games (iPad) on Dec...
I currently made a simple compressed audio playback plugin in Objective C to do playback of music and ambient effects (that now can be IMA4...
For now I use `USE_DISPLAY_LINK_IF_AVAILABLE = 1` and it seems to work better now. Of course, that wouldn't solve anything for <3.1 users.
I've noticed that on old hardware after loading a level in our game there is a long delay in response to touches, so if you make a circular motion...
Hi all, I just ran into a major issue. It seems that when a level is loaded with LoadLevelAdditive the occlusion data isn't loaded. Occlusion...
Hmm, touch to call just one the best, would be one of: A-maze-ing on TI-99/4A (don't wanna know how many hours I wasted on that as a kid together...
@quickfingers Very, very impressive!
@Kiyaku Quite a lot of fun to play around with! I start to understand the MineCraft addiction, note to myself: stay away from minecraft.
Bug filed: 377448 for iPod 1st gen it took about 0.5 seconds to start compressed audio using hardware decoder (0.08 without hardware decoder) for...
After playing a while on my 3GS I start getting "Hardware codec is not available (Maybe iPod is playing?). Falling back on software" for no...
As Graphicalgeek already said, basically it's a 2 people project, but Sean Neville http://www.psneville.com/ did the music and arranged a voice...
It seems part of the problem is in audio playback, gonna delve deeper into it.
When playing a level in our dualstick-shooter (http://revoltgame.info/) framerate is quite acceptable given the complexity. However, once in a...
I'm using OpenFeint 2.7.2 with Unity3.0.0f5 and XCode 3.2.4 without too much hassle, main things I had to change was achievements now need number...
Apparently xcode doesn't know which cert to choose so I guess you should delete the old one using the keychain utility.