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Hi @JoshPeterson With Unity 5.4 the IL2CPP support on Android is official. However, we are not getting stack traces in production builds. At...
@erika_d A big thank you for taking care of the issue!
@mbirk @JoshPeterson @Mantas Puida Hi guys! There is one thing I don't understand, and I wonder if any of you guys would be kind enough to explain...
@Mantas Puida This issue still happens on Unity 5.3.2. It is by far the most common crash we have. Sending you our project would not help because...
It seems like Social.LoadUsers is not working with the build. We send requests with valid GameCenter ids but the callback is never invoked....
The GetInterfaceInvokeData crash affects us also. Any ideas how to to work around it before it has been fixed in a later patch release? The code...
I tested on 4.6.6p2 and the file is in correct format again. Weird. But at least the problem is resolved for us.
@povilas Really interesting. I guess I have to believe you but how could this behaviour have changed between 4.6.5 and 4.6.6? Only Unity version...
@JoshPeterson I'm referring to the project.pbxproj file generated by Unity. Here's how it looks on Unity 4.6.5: // !$*UTF8*$! { archiveVersion =...
@JoshPeterson I just checked and the new file is 32 times larger. I think there are some extra files there but I think the biggest problem is...
To be clear, I'm talking about a difference between 4.6.5 and 4.6.6p1. Why does the new version generate that many more .cpp and .h files? Already...
@JoshPeterson The size of the xcodeproj file generated by Unity for our project has increased from 200 kB to a whopping 5.4 MB in Unity 4.6.6.
Updating to XCode 6.3.2 solved the issue.
@JoshPeterson Now when I run the build, the 64-bit build fails due to duplicate symbol errors. Any idea what could cause them? [11:09:27][Step...
Running the batch mode with "-buildTarget ios" fixed the issue.
@JoshPeterson We are using Unity 4.6.5 and run our build as follows: BuildPipeline.BuildPlayer(Scenes(), targetDir, BuildTarget.iPhone,...
@JoshPeterson Our 32-bit IPA size was 75 MB. After uploading it to the app store, the binary is about 95 MB. When we did a universal IL2CPP...
Actually, it seems that the "ActionExtension_SafeInvoke" and "EventDelegate_Execute" are in fact real methods in our (3rd party) code. Apologies....
@JoshPeterson I'm expecting a stack trace that contains the name of the class and the method where the error occurred. However, since I posted the...
We are using Crashlytics for crash reporting. In the past we've gotten a nice stacktrace about crashes. When I updated to Unity 4.6.4 and enabled...