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When I run the game from the editor while connected to the hololens with the holographic window, unity freezes and I must kill it with task...
REDEFINING CO-ROUTINES We all use them. They are almost everywhere in gaming, the ability to wait for something instead of polling every frame, is...
I have recently implemented what you guys ask for, async await with coroutines. You can return values, use WaitForSeconds (and more), use try...
3rd page. How great.. This is why I was waiting until now to send this report.
You are right. I meant to send this post in a different thread. Just noticed.. Anyway, still frustrated and got no response for my thread....
A pro user and also frustrated. So many bugs, poor support. I actually find my self doing so many hacks instead of sending a ticket because I have...
Hello, Unity has a very annoying bug that probably only happens on my machine... Every time I change code and go back to the editor there is a...
Thank you!
Im using an input field and setting the text to some value which is not bigger than the character limit (which is 20). and an exception is being...
I see, they must have removed the constraint lately... It didnt work on early version :)
That is not a valid c# code. GetType returns an instance of System.Type Which means: SomeType a = new SomeType() SomeType is not the same as...
I have managed to get fix this issue by adding a canvas component into every gameobject with a canvasgroup attached to it.. And setting the...
Anyone? Its very important because the company i worked for wants to publish the game... Sent a bug report: 729093
Are you sure it works that way? And im waiting for someone from unity to reply to know for sure if its a bug.. Because why on iphone im getting...
Is there a way to disablebthe rendering of that canvas group? I dont want to disable the gameobject because it causes problems with coroutines......
Exactly
Hello, I have a lot of windows implemented using uGUI with CanvasGroup attached to every window root game object. On every given time, a single...
Thanks! Didnt notice they updated the code for the shadow effect. Ill check that out as soon as I can
Hello, BaseVertexEffect had a virtual method that gets a list of UIVertex which i used to add vertices and reorder the existing ones... Now I get...
Hello, ive been using the outline effect and realized there was something wierd about it.. It seems that the outline it self was behind the other...