A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, finally got a workaround for this issue. It's not one I came across before in all my searches; rather I got it as a tip from Protopop Games...
After upgrading from Unity 2019 to 2022, grass details for terrain generated from script at runtime no longer works in builds, but still works...
Heh, at least they did it in agreement with the Unity mothership. As opposed to ARM China which became an independent entity when they - uh - just...
No, it has no example code showing how to use arrays when calling Burst methods directly. The title of this forum thread we're in is "Can I use...
I too was trying to figure out how to use Burst without jobs, and it's really weird the documentation doesn't have a single piece of example code...
I'm using GPU Instancer to render terrain trees created with Unity's Tree Creator, and I'm experiencing multiple visual issues. GPU instancer...
Nice, that's a lot of trees in the background indeed! Acronym overload. TVE is ... The Vegetation Engine? VSP I don't know; Google is not much...
Thanks, but in the entire video and all screenshots, no tree is shown that takes up less than a third of the screen height. That is, it doesn't...
This looks absolutely fantastic. Have you had any considerations of making your tech available for others (whether paid or not)? In my book,...
That's stunning! Can only dream of a demo project like that... It sounds like it uses lots of custom tech to pull it off. A more basic look here...
Right, I know impostors are part of the solution (whether Speedtree, Amplify Impostors, or other solutions) but it's only one piece of the puzzle....
I'm working on a procedural terrain project and I'm struggling getting good performance on rendering tons of trees. I've heard plenty of general...
The roadmap page (which hasn't changed since it was created four years ago) still says that runtime generation is planned: Load-time baking...
If by "missing middle mouse button functionality" you mean that Unity no longer does a raycast and sets the focus point (pivot for orbit...
That issue describes different and unrelated functionality. What's discussed in this thread is middle mouse clicking to set the orbit point of the...
Ok, problem finally solved. It turns out the reason was that when switching from using SurfaceOutputStandard to a different struct (whether...
I had the same issue (took ages to realize this was the issue). Same workaround worked for me too. However, I found out I didn't have to copy...
Well, the plot thickens. If I use Unity's own SurfaceOutputStandard struct instead of my copy-pasted identical SurfaceOutputWater struct, then I...
Well, upon more investigation, the discrepency between the built-in lighting functions and the copy-pasted ones seem to relate to the finalcolor...
I can see it's not just me, there's frequently people who have gotten confused over why the official examples don't match the function signatures...