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Is there a specific version of 2022.3 lts I should be using to get to this? It's not appearing in 2022.3.15f1, URP 14.0.9 EDIT: according to...
Here's some other ideas for different curves I found, maybe some of these would be nice to play with?...
So I tried a few options, see the equations pictured below. In this example, the light intensity is 1, and the range is about 25. Default Unity...
Note that if you want to CHANGE TO A NEW ATTENUATION FUNCTION (as in, write your own, and leave the existing one, or even just add new parameters...
I think those are a result of your fall-off, which is now near nonexistent, reaching the 'range' limit of your light, as well as scaling the...
Well, it looks like I can get there using Shader.SetGlobalFloat to pass the value along to the hlsl file, and adding these lines at the top of the...
OK, so I've got the control I need for the lighting attenuation scalar and exponent, just need to pass some values to it. For those interested,...
Info: Unity 2023.2.11f1, URP 16.0.5 (copied to local Packages folder). I'm looking to adjust the attenuation for point lights in two ways....
Hi, I'm trying to do the upgrade to the new Input System, but I'm getting this error and it seems I can't get any further in the process. Full...
Sorry to necro this thread a bit, but I thought the same thing, searched around and came here. The distortion input in the master node seems to...
Maybe the smoothness for the branches is too high? For normal, safe, vegetation use, smoothness should generally be fairly low.
I thought it might have just been an issue with the water-vs-clouds, like this post from the Water thread But I think it's clouds vs everything...
Hi Are there any plans to support URP as a renderer for this asset?
[ATTACH] I'm also having the same issues, would I be able to get a fix for it? I'm on 2020.2.4f1
Cheers Olmi, that did the trick. I'd completely forgotten about the Show Generated Code option... Interesting that the docs don't have the...
Hi Looking through the Replace Color Node on the wiki for it, to try and make my own improved version....
Are you typically going to be doing this with a cube? and you want each face to have its own color? Start with a Normal Vector Node, in Object...
This is huge, and one feature that will set Aura apart. Previously I'd done something similar when someone released the Screen-Space Multiple...
Yeah, was going to say that the old style bloom breaks energy conservation as bright areas magically get brighter with no additional energy...
SkinGen [ATTACH] One of the tools I've built is maturing during the production process, so I'm considering offering it for sale on the asset...