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It's been forever but I found it. var targetPaperObject : GameObject; function Activate () { var paperOpened =...
I can't even begin to describe how beautiful this is. Reminds me a lot of Limbo. Like other people have said, the controls feel a little clunky....
The handling feels pretty fluid on keyboard, and the AI seems to work well most of the time. At one point my car got turned sideways, and another...
I love the look of this. Lighting is very cool looking. I also like the falling leaves effect.
Momentum feels a bit weird when jumping. It seems you keep whatever horizontal momentum you had when you jumped through the whole jump (which...
This is a lot of fun. I feel like it could be a bit faster paced, but adding a timer might help with that. The switching platforms mechanic in...
Managed Puzzle 1 in 178 taps. There must be a trick to this, but I haven't figured it out yet. [attach]
Cool atmosphere. My biggest problem is how fast the character walks, it should be a lot slower.
Wow, this is the nicest looking horror project I've seen on here for a while. Keep up the awesome work.
Normally I don't like downloads, but this looks promising, and a nice video would seal the deal on trying it out.
Looks very cool, and I like the concept. I found you can get normal maps to work with lightmaps in free. It's a bit buggy for me, but lighting in...
Looks really cool. I like the idea of being given an island to attempt survival. There could be some really cool ways to play around with health...
Beautiful scenes, I'm looking forward to where this will go, and your description is very compelling in a sort of vague unimaginable way.
Looks cool! I like the player and boss animations, very well done.
I quite enjoyed playing the game, but the music is rather annoying and a clear ripoff of "Heart of Courage" by Two Steps From Hell.
Learn to use Blender, but still model in Sketchup. I build the models in Sketchup, then export to Collada, and import it into Blender. After that,...
I've just about finished Level 9. It features some convoluted rock tunnels of doom, and a creepy locker room, which needs to populated by a small...
Collapse - Enigma First person puzzle game, with horror influences. This is my first Unity project. I've dabbled in Unity over the past few...
Thank you! That works much better, and I can just activate and deactivate the object when I want it viewed or not.
When the player clicks a piece of paper, it displays the paper as a Gui Texture in the center of the screen. I've been able to get it to scale...