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Thanks Rational, running into that issue here as well.
I had a similar issue today, while trying to build for GearVR, while having the GVR sdk installed. If you check the error in the console, it will...
I'm running into the same problem here trying to localize a webgl build, does anyone have advice?
Ran into this issue today, it was 'Data Caching', clearing the browser cache cleared up the immediate issue and let me get back to the other...
Same, have one of you submitted a bug report?
There are a couple options, none of them terribly appetizing. www.texture is considerably faster than LoadImage(bytes) www.textureNonReadable is...
5.1.1p1 release notes has this gem: (none) - WebGL: Fixed WWW Downloads failing if they take longer then 5 seconds.
Bug numbers? clearly we all need to re-send the bugs with our various repro cases.
(I'm stuck with the webplayer, so I needed the full point release :) )
Hey Phil, is there a confirmation that this made it in for 4.6.3? I'm not seeing any of my UI in the captures to rendertexture.. (Possible I'm...
Waiting patiently for it to hit 4.6.3 so I can have a webplayer :)
And the answer to my own whining/bug/crash on play report is in the first few lines of the Release notes: For anyone else who finds this.
Indeed, and along those lines, making life even more interesting is that I'm having trouble rebuilding, Case 646174 is an editor crash on hitting...
Repost from the other thread, I didn't see this one already had traction ;) :
If you check the release channels on the webplayer (say, on unity3d.com/webplayer) there is no longer a channel for the 4.6b20, you will instead...
Hey Rune, will the scale on the RectTransform of the Canvas cause incorrect returns on the Camera.main.WorldtoScreenpoint() still? (As it does in...
I saw Stephane had a case number 631091 already, so I haven't re-submitted.. [edit: un-mangled name!]
Is it a Screen Space - Camera Canvas style by chance? Just ran into this same problem, I'd say report it~
maybe try something like this if(gameObject == EventSystem.current.currentSelectedGameObject) { Debug.Log(" we're selected! " ); }
Switched to a Screen Space - Camera to try and work around the issue, to no avail, my new uiCamera does show up in the allcameras listing, but...