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Yep, there are people who have the talent to make character models look spectacular in Unity. Sakura rabbit, david miranda, the lovely developers...
Funny thing about ray tracing is I'm sure this scene would look almost exactly the same without it and perform better. Especially with how dark...
FSR 3.1 seems to fix the horrible ghosting that FSR has had which is awesome....
The pace of usable features and bug fixes for this engine happens at a snails pace. This fact has mostly been hidden thanks to the wonderful asset...
I want this
out of curiosity what was the neural chip you used?
visit the discord more updates there https://discord.gg/fGP8Shgy
virtual geometry can definitely run on a webpage/mobile but apparently that's too much work for unity....
I have seen those heads used in iclone which allow for what you said, so ironically I'll probably use the blender plugin to iclone route instead...
I'm not mad about unity china not porting the tech back to global, as global has had many years and engineers capable of adding the same highly...
The plugin is released now https://deemos.gumroad.com/l/ChatAvatarImportTool-Unity
Chatavatar which allows someone to create faces from photos or a text prompt is getting a Unity plugin! Super cool [MEDIA]
I'm pretty sure you two are agreeing on the same thing in different ways.
I also like the specularity it adds.
[MEDIA]
This is being done in URP, some pretty amazing stuff. If I could use this eye shader with reallusion shaders then I'd have the perfect setup...
FSR 3 source code is here! https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3 Also can you post a new discord...
AMD hurry up and release FSR 3 source! They've already patched it into two games now.
Just out of curiosity what type of companies sell shares for executives, didn't even know that was a thing.
Yeah I'm waiting on an official announcement, but the context is apparently some unity execs had an NDA filled meeting with some top developers...