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The second question is about the build time on game publishing, knowing that when we paint sprites, instead we can put prefabs in game, also, the...
no worries, i will make a video about it with all the problems i saw and i will send you the link by email.
And, When the whole system fails to do what it should do, AND you have experience : instead of getting help from the system to draw or set proper...
That is not the only problem with puppet2d, i tried it in 2018.1.0 final version, many many times, the ffd fails to even move the closest mesh...
Well, honestly, the thing is that, tweaking parameters on components, is a very common thing to happen when it comes to custom editor designing...
By the way, have a question i 47 brush, is there any guide anywhere on web for how should a sprite be designed for each part? i know that the...
I had almost all the beta plugins there for few days, don't think it was related to something like platformer pro because they shouldn't destroy...
the problem in my case, is that i am sitting at the very first days of starting the production pipeline and at the end of the R&D period for game...
Well, I was working with the test version for 3 days now, today, i imported some assets like Pro Platforms2d and few others, imported some...
Sent you an email sir
was thinking of making a generic method out of it, but no matter how i looked at it, it won't work with Func or Action because the body of the...
Ok, for future reference and those people who are interested, this is what i came up with, this method will remove any Collider2D from any object,...
No such method under prefab utility : PrefabUtility.IsPartOfAnyPrefab(gameObject) ??? PrefabUtility.IsPartOfImmutablePrefab ??? Edit : sorry, was...
@rustum heads up on 2018.2.0.x - Prefab preview :...
Assets/CreativeSpore/SuperTilemapEditor/Scripts/Tilemap/Editor/TilesetEditor.cs(121,46): error CS0029: Cannot implicitly convert type `void' to...
in case it helps, this is the whole code : if (material != null) foreach (var gameObject in selection) { var ispref =...
exactly
I think I found a bug, take a look : I'm working on a 2D game, and all the sprites are children of an empty game object for better management,...
I know that this is still experimental development, but those who tried it, is this stable enough to integrate it into a production pipe line?
I know how developers feel when some unknown dude asks about ETA for something, but i need to ask because i am sitting right at the start of a...