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I agree that the engine noise got annoying really quickly. The only problem I had was that the car was pulling to the right very slightly the...
Network.Instantiate is buffered. Network.Destroy is not. Therefore the Instantiate is still in the buffer when the new player joins and the...
This is true, when I hear "script" I usually assume something that extends MonoBehaviour, although that's obviously not always true.
You could use List<MonoBehaviour> for most user made scripts. But that wouldn't cover built in Components or user made editor scripts.
That option seems unlikey enough to ignore. If you ignore that option it would be easy enough to write a quick test to determine which of the...
It's prerendered not realtime. It took about 3hours to render acording to the thread on the epic forums.
qft I have, I take it from your post that you have some kind of problem doing it?
Add Msh.vertices = Verts; after the loop and it no longer does nothing.
http://unity3d.com/support/documentation/ScriptReference/20_class_hierarchy.html
If you are working on a specific scene in the editor and you hit play in the editor rather than building a standalone it'll run the scene you are...
Looks like a good start, good enough to keep an eye on. :) I noticed some kind of glitch with the lighting. It seems to just turn off sometimes...
i5 750
I usually use a stack based cache/pool for that sort of thing. When you need a bullet you pop one off the bullet stack and enable it. When the...
Pretty much. There's a limited set of data types that Unity can serialize. See...
That looks way better now to me. Although I think you broke the chat box positioning when you fixed the weapon hud positioning ;)
It's a much nicer experience without the wobble. I tried fullscreen this time and the fov feels a bit narrow. What is it? around a 60 degree...
The "free" controls are good. Maybe a little to sensitive on the up/down relative to the roll. The "easy" controls I don't like so much. When...
In output_log.txt in the yourgameName_Data directory which will be in the same folder as your games executable (on PC, if you're on Mac I'm not...
The export process from Max is pretty fragile (it works but it's easy to get the model in a messed up orientation or any number of other...
http://en.wikipedia.org/wiki/Force In other words if you want it to stop accelerating, stop appyling a force.