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I chose the worst possible time to show Odin to our team. Because of the StackOverflowException caused by Header attributes, the rest of the team...
Bumping this to have a Light/Dark/System mode switch. This is a pretty important feature for readability and eye health.
Hey this is a great learning resource, thanks a lot!
I'd like to emphasize this request by @richardmatthias. We need the ability to draw a vertex buffer without any index buffer (ID3D11DeviceContext:...
Nevermind, delete this.
I associated the IInputActionCollection (from the asset C# class generation) to my InputUser. If I want to read action values, what are my options?
Also bumping. This is annoying and would be an easy fix.
Is there a way to build only specific groups in a custom build script? For example, we want our "GameServerStatic" group to be built only when we...
Thanks for the reply, but I'm not sure I follow. When I have all three devices connected but I want to show control icons depending on which...
How would I retrieve the last used device, as in the last device for which input was processed? This is for the typical Mouse & keyboard +...
Is there an equivalent of ComponentDataFromEntity for DynamicBuffers?
Same error
I'm on 2018.2.0x-ImprovedPrefabs I have .asset (ScriptableObject) addressed as "GameSettings". I try loading it this way: GameSettings =...
I know there is an error, that's the case I need to handle. If the script cannot compile or is missing, I need to delete the sub-asset.
I added several objects to a main asset, but after some refactoring, one of them is now null. [IMG] I tried calling DestroyImmediate() on this...
Hello all, First, sorry for the silence for all these years! I've been extremely busy at my job. To be honest I'm surprised this package still...
+1 for this feature. I can't even express how painful it is for us to have such a limited drawing API. Had to develop our own engine to ship the...
We're using Gitlab as our host and it doesn't support LFS through SSH, only HTTPS. So as far as I know there is no way for us to use cloud build.
Having the same problem here. We're using Unity 5.0.4.
Update 2: Everything works if I change the shader to use a UAV instead of a SRV. This looks like a bug, so I'll send a report.