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there are only so many ways you can build an mmo - there have to be sorts of stereotypes that you fit into - someone has to be the one whos...
if they pull it off there wont be any other mmo's - people talk about wow killers - it wont just be wow - if you enjoy rpg, mmo, co-op, this will...
you posted this thread in the right forums, which automatically makes me think you could get pretty far into making a game in unity
the biggest problem i have found with the forums, is that there are certain people who post, then post again, then post again - i mean there are...
scratch that - transformPoint actually moves the point - so depending on where the boxs are the second print statement will return a point...
it has to do with local vs world pivot point of the object - its not really a big deal - there are few situations where you deal with the local...
have you tried to do this and run into problems or asking us how to do it?
in code every material has a shader, so if you gain access to both of those you can use this attribute and swap it whenever you want...
im not sure if this would help, but i know there is an iphone app (maybe for andriod too) that allows you to test what is in the editor on the...
a 2.5d game is build just like a 3d game, only you dont let the camera move off of one axis - shooting works the same way as in a 3d game -...
if you make games and dont understand the importance of sandwiches - then you sir have no hope
only thing i can think of is creating an array and a function that adds to that array
if you call Debug.Log("HI"); it will print to the console - you can see it printing in the bottom left of the unity window on the bar at the...
attatch it to the camera instead of the gameobject?
with all blizzard games, blizzard is appealing to the biggest user group - that is most of the time alot of casual, and usually bad players - as...
you have a colon after your if statement and not on the line within the if statement
i agree - speed up the unfolding
cross between a bum and a superhero
attach rigidbodies
GUI.BeginGroup (new Rect (0, 0, size.x * (1-barDisplay), size.y));