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Netcode for GameObjects 1.7.1 is out now! The release is to address a critical bug discovered. Fixed Fixed a bug where having a class with Rpcs...
Netcode for GameObjects 1.6.0 is out now! One add and a bunch of fixes, full changelog:...
Netcode for GameObjects 1.5.1 is out now! A few things added, a bunch of fixes and some changes to be aware of, full changelog:...
Hello Netcode for GameObjects 1.4.0 is now released! Highlights below Added Added a way to access the GlobalObjectIdHash via PrefabIdHash for...
Netcode For GameObjects ("NGO") 1.3.1 is now released! Here are the highlights: Added: Added detection and graceful handling of corrupt...
Hi @Davylink Are you using Unity Editor version 2022.2 and the following package dependencies: Unity Transport 2.0.0 or later...
Unfortunately not at this time. The engineering team made changes to the engine which were needed to enable this workflow.
Hi everyone A real pleasure to announce that Multiplayer Play Mode v0.1.0 is now available as an experimental package. Multiplayer Play Mode...
Netcode 1.2.0 is now released! A significant number of improvements were added, as well as changes and fixes. More details: Added Added...
You can use Netcode for GameObjects for the WebGL build target by using a combination of package and engine versions. I wrote a thread about it...
We are pleased to announce the release of the Multiplayer 1.1.0 Tools package. Metrics: Improve the warning message for throttling, and increase...
You'll need to contact Exit Games regarding their Transport, I am not sure if they have eyes on the GitHub issues repo.
Did you try Photon Transport or Unity Transport? I am wondering if those steps work for you with Unity Transport. I get the feeling that Photon...
Do you see the same error when following the steps I shared on the GitHub issue you opened up? I am wondering if this occurs because of either...
Within package manager, add the package by name using: com.unity.netcode.gameobjects and version 1.1.0 -> click add
Hello @NiceYellowEgg We would recommend you upgrade to the Netcode for Gameobjects 1.x....
Hi @zeroBudget, It can first depend on what game/s you are looking to build. Netcode for GameObjects is currently built with small-scale co-op...
Hi @echu33 Correct, Netcode for GameObjects does not currently support Client-side Prediction, rollback or reconciliation and we know this...
We are pleased to announce the release of Boss Room 2.0.1 and its Utilities package version 1.4.1! Thank you for your continuous support and...
The docs have been updated with more examples and information regarding expected behaviour. Can you clarify what the issue is and then, please log...