A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Quite good. I think its quite clean looking. In real life there might be more scratches, grunge and ambient occlusion. Other than that its great,...
Great canyon spaceman To the original poster yes you have to make them and sculpt them for normal maps. I suggest making solid rocks so you...
The track needs to be exact to match the terrain
[IMG] I'm working on a track and need to get it into Blender for tweaking, and back into the Unity engine. I've saved it as a blend file and...
Thanks. This was a lazy question my apologies(I didnt do much looking and thought it was on the mesh settings)
Is there mesh culling / LOD in Unity 3 indie? In other words, can I make far away objects cease to be rendered, and control this distance so...
Does this tool generate high polygon road or is it a true curve? I was wondering about performance and also if there was any advantage over...
A suggestion for Unity 3.1 whether by 3D app or from a tool, the reason its a good suggestion is I think you would be able to achieve it easily as...
I cant seem to add segments using your method, adding segments to the box produces no extra length. I can add length by stretching, however then...
Does Unity support curves imported from a 3D app? I am making a road and it would otherwise be a large number of vertices. If not what is...
Fake GI with point lights for us poor noobs.
In Unity Indie I cannot get the lightmapping to work when I plant more than about 20-30 trees. Is it running out of memory. I have 4 gig and I...
While I was making my game I became of the opinion that you have to buy sounds. They are not expensive and are a lot better than free ones....
Good work some of the best I've seen in Unity graphically That water is totally bling.
Good models and plenty of them in shot, which is good. The models are great they just dont have textures, or decent lighting. Work on the...
I'm not the architect, I only took a photo of the front and pasted it on. I havent modelled the entire structure, I just liked the texture.
I appreciate the feedback hard as it was at first to accept. What I've learned after some talk with a cg competent friend and from what you've...
I removed the normal map on that photo. Thats what was making it flat. I removed some edge loops getting it around 17-1800 polygons. [img]...
Here is another shot of the building. I'm glad I was criticised because I have made it much more to its original character. Criticism cant...
I've changed some of the colors. [img] I dont know if you've ever made a house, 100 poly sounds really small. I did have a look and it seems...