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A few things to keep in mind. Make sure you can adjust distance between eyes and screen as well as distance between eyes themselves. Some headsets...
https://fibrum.com/sdk/ Kinda old news but it has support for non gyro devices, at the very least you could see how they do it.
sent a pm
Have you adjusted the physics settings at all? Edit>Project Settings > Physics 2d
Steam wants to become THE marketplace not a premium marketplace. Direct is going to allow them to bring content to the market faster not cull out...
For audio I started with musagi it's fairly simple and a lot of fun to mess with. More recently I have been getting into caustic 3. Its built for...
I think whats missing is........ namespace UnityStandardAssets.Characters.FirstPerson { //code } on the network mover script. You might have to...
Is it FirstPersonCharacter or FirstPersonController ?
I'm pretty sure that's all it is. Unity 5 has two new standard asset fps characters so the old code is calling a non existent component.
Unity 5?
@ Alex Rider I have the some issue on osx 10.7.5.
Are you batching at all? How many draw calls do you have? How about Verts, Tris or vram?
I think he is talking about http://www.mapeditor.org/
Yea, but wasn't he ex epic? Maybe not, but he did already do the art/animation for jazz jackrabbit 2 long before any of this.
Yea thanks Eric, found this old post http://forum.unity3d.com/threads/1138-World-War-II-Online-Unity-3D-Engine-by-Playnet This is better...
Maybe we should just consider it synonymous? You could use it as your own lil IQ test if it bugs you that much? I would just try not stress...
Hey Alex! The game is looking great so far, loved the trailer. The gameplay footage was sweet, its exciting to see the direction you taking,...
I tried UDK and played around with it for at least 6 months, I even built the prototype for A game we ended up building in corona. It works great...
I was wondering how you planed on handling things with the kinda openness in the exploration and path selection. Sounds like it could be a bit...
Nice, I was able to pick a few things out in the higher res shoots I did not notice the first time around. I like the passive sentry idea as...