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Thank you! I'm new to PHP. I'm going to look into using $_FILES now.
I have a Byte array delcared: public Byte[] clipArray; After filling the array, I post it to a web form like this: string url = "removed...
use Lists. they have a sort function: http://msdn.microsoft.com/en-us/library/234b841s.aspx include the line: using System.Collections.Generic;...
I'm so close, but I still haven't gotten quite there. In the following code, the Debug.Log returns "obj", instead of the GameObject I pass to the...
Awesome! Thank you for the responses and example!
I'm just curious if it's possible to detect a variable name. For example: public GameObject var1; public GameObject var2; // Use this...
I think you could write you own by using Screen.width and Screen.height
Bumping this.
Yes. Windows 7.
Is there a way to find and return running processes within Unity? I've tried using System.Diagnostics.Processes.GetProcesses, but it appears to...
This implementation was made in order to blend a video texture with an alpha channel. I imagine you could take parts of this shader and apply it...
You should be able to select the global variables script in the inspector.
OnCollisionEnter(collisin : Collision) { if(collision.object.name == "Bullet (Clone)" ) { Destroy(gameObject); } } This is pseudocode. The...
Okay so, I made some slight changes to the function: static public byte[] SaveAudioClipToWav(AudioClip audioClip, string filename) {...
It worked perfectly. I can save out a .wav file to the local directory now. My only question is whether or not it's possible to take the data from...
Much appreciated! I'm giving that a go
I was wondering if it's possible to save an audio file out to web similarly to the image save feature found here:...
Solved Thanks again everyone for the pointers. You helped me out a bunch. I solved this by setting the z to the camera plane. Example code:...
I want a z of 0. The game is a side scroller, so all the objects have the same z value. There are no colliders in the scene, save a cube and a...
It is, the camera is -10...that's not the problem though, I just wanted to clarify why I set it to 0. The problem is that the objects are always...