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Thanks for the reference to the book! I will be picking up a copy as soon as I can afford it. So much to learn, so little (free) time.
I'm a pretty experienced programmer with 15 years of coding under my belt and I find myself simply lost in Unity. It's too visual. I'm used to...
SpookyCat, did you read my PM sent on 6/2? Should I have posted that in here instead?
It does thunder during snow storms. I was shoveling snow once and heard a large crack of thunder. :)
I'm currently prototyping a city builder game and naturally traffic is a huge factor. I, however, wouldn't need physics and only need a very basic...
I would love to use this to create the prototype of my game but I have zero budget at this early stage. Any chance for a 'try before you buy' or...
I thought the Unity plugin was pretty far along from what I saw a few months ago. I was hoping it would be out by now.
* Snow shader has been disabled but will return shortly Any ideas on the timeline for adding it back in?
Saw Rain{Indie} covered by Game Developer mag, congrats!
I am waiting on the C# version to commit to this asset. Hopefully the OP updates soon!
What data do you have to provide? I thought it pulled data off the net.
Yeah, it was great, even opening doors! Great environment too, did you use any asset for that or was it all custom work you did?
All I got was the menu. Oh, and it's "taught" btw. ;) Edit: Gotit!
A decals object per building is closer to my goal, can I create an array of decals for a building and parse through them individually? An example...
I am VERY interested in this. I, too, need terrain deformation in the game I'm working on. It's a city builder and terraforming is a must-have...
The "Latest News" on your website is over a year old. Is this project still under development? Also the images on the site wouldn't load for me....
Is it possible to add lightning?
Cool! Can I get a video of the terrain snowify in action?
A slider would be nice, I could use a slider for setting budgets. A ticker would be sweet. Set a string array and have it scroll at a given...
Thanks for the excellent response. Yes that is the way I want to do it. Since the grid is a component, I'm assuming one grid can be used for each...