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Hi again. Agree with this too - hadnt even noticed. They should obviously sort the same way - will add that too soon
Hi Mathieso. I agree, I should make sure to cache that value so it doesnt reset to "unused". Thanks for the suggestion, I will add that in one of...
Hey, sorry for the late reply. Looking at this, there doesnt seem to be an error thrown from AHP. Its just a log message to tell you that the...
Resources is a poorly implemented solution for asset loading, and Unity even acknowledges this and recommends not using it...
Yes, everything you place in resources folder is added to the unity build regardless if you load them or not. Its mainly a place for prototyping...
Sorry for the late response, been out of town for the week. No problem, you are not the first who thought so. AHP used to allow creating a build...
AHP does not have a way for you to create the build, it simply hooks into the default unity build pipeline. That means, you need to create a build...
Hey there. Regarding the warnings, there must be some new API changes to the Unity version you are using, I will fix that in next update. It...
It only finds references on prefabs. If your gameobject in scene is a prefab, then yes, but if its not, then no.
Nope, it does not show you which assets are loaded through Resources.Load. Everything in that folder is added to build by definition....
I'm very sorry to hear that, but I fear that I cant help you then. Maybe look in trash and see if it is there.
Hi cadris_unide Asset Hunter PRO shows which assets can be deleted based on info from latest build. Maybe you did not have the correct scenes set...
Hi AcidSaMa, sorry to hear you are experiencing problems. There is many forum threads about Unity getting stuck in build process, so I need some...
Hi Duffy, never heard about this issue before. Is it a very, very big project? Also is there anything in the editor log files which might give...
You want to see this in the log after creating a new build: [ATTACH] The process is: 1: Open a project 2: Open AHP 3: Create a build...
The "achievement" only shows when the project is clean, and therefore rebuilding should not make it disappear. I will investigate and see if I can...
Hi jnbbender. Sorry to hear you are experiencing problems. The "Achievement unlocked" is just meant a fun little easter egg when your project is...
Sorry, completely missed this message. Never used WebGL templates, but that definately sounds like a good idea. I will get than in a future...
Yeah, was thinking about adding that, but since we can have multiple scene files named the same, but saved at different locations i would have to...
Hi Again danam. It rubbed me the wrong way that you had to jump through those hoops in order to get something presentable in gsheets, so I've...