A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Koujaku : in our game, we re streaming in the Ferr2d prefabs, so we can't really let the meshes being built all at once every time we stream in...
Thanks for your answers :) I actually just realised that UV's, Vertex colours are stored within the mesh file(fbx in my case).
Hi SpookyCat, I would like to ask you a few more questions baed on my speculations. I have a bit of "experimental" usage in mind for point cache...
Hi Koujaku ! Thanks for your reply. I found that folder. I have only one Ferr2d terrain contained in a prefab in that given project. The single...
Hi Koujaku, Im using version control and need to commit the corresponding meshes along with the Ferr2D terrains being nested within environment...
wow thanks for the lightning fast answer ! we'd be looking at exporting the characters animation using Point Cache only first in order to give...
Hi Spooky Cat, This tool looks crazy good ! I got a question regarding Point Cache animation support. Please excuse if i'm asking technical...
wow sounds extremely good, thanks for the update ! Fenderrio : - have you had the opportunity to check performances on mobile with the newest...
Izitmee : thanks for your answers !
This is Awesome !!!
Great ! thanks for the update !
Hi ! It worked super great :) I also used a variant to control a dissolve property on one of my custom shaders, took me some time to understand i...
Would you have any ETA for your next release ?
hooo I see !! Very nice. I'm going to try this very soon. Thank you for you help and explanations !
btw, thanks a bunch for the tips on how to achieve the effect on the TWeen(loop twice + yoyo). I did it slightly differently in the end, like...
Wooooooow Thanks man, this helped a lot ! I had a chat with my programer as well and she convinced me to switch to C sharp so it would be easier...
Hello Izitmee, First of all : Wonderful tool, thanks a bunch ! Then I'm looking for some bit of help. Currently, as far as i understand,...
i suppose the lower the number of "lights", the more approximative the GI lighting will be, but it could still fit some specific purposes. thanks...
hey Ricardo, I forgot to thank you for the update. Just bought Amplify Color, runs super smoothly with volumes on iPhone, amazing job ! ben
can i ask if you somehow plan to adapt this tech to something that'd run on mobile ?