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Great to see Unity working on this... I assume the horse has already left the stable however 'VS' in this thread is very confusing due to the...
NB the Nexus 6P is only a devkit device (if you're planning on investing in hardware). No official daydream phones are out yet.
For the last while I've been brewing a very easy to use StateMachine library for Unity. It recently hit v3.0 and I'd like to share it here because...
What Mikeysee is looking for should be quite straightforward, but I've also come up short trying to figure it out. Really would be awesome if...
I think this might be expected behaviour, those extra bits are the alpha channels (if I understand correctly - I'm a bit fuzzy on which one does...
I've read that it might be worth setting 32 bit colors / 24 bit depth buffer in player settings. Try those and report back if it makes a...
Interesting, I was actually mostly unaware of Unity's default packing options. I can happily report though that sprite sheets imported from...
Disabling DirectX 11 worked for me on windows (solved pink texture problem)
HD / SD resolution swapping from Resources folder. http://forum.unity3d.com/threads/working-multi-resolution-sprite-sheets.274683/#post-1818321
As promised the scripts I'm using. They aren't prefect but it seems to work. Biggest point to remember is that this should always be run before...
Ah, so if the profiler reports the wrong figure that would explain things. Does anybody know if there is an equivalent of xCode instruments for...
For the sake of completeness I should say that another strategy seems to be mipmap level management. By generating mipmaps on your highest res...
Okay sure, was quoted by Tim C in this thread: http://forum.unity3d.com/threads/ui-scaling.263381/ And wow, I really wish I'd seen that a few...
Does anybody have strategies for how to use different sprite sheets for different resolutions? This is a very common workflow in just about every...
[ANOTHER SOLUTION FOUND] I was struggling immensely with this, but I just found something no one else mentioned: I had tried: - Texture filter...
I'm still very much learning about shaders, but decided to post an answer as I've been looking to make my own thermal shader and was struggling to...
For anybody who might arrive here from google as I did, the problem is probably a user created script called GUI conflicting with the built-in GUI...