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*Bump*
I've found a temporary workaround, where I save the gameObject's current world position at the time of "pausing". Then keep setting it's position...
I'm having a similar problem. I know this is an old thread, but how/what did you specify the type of animation in your iTween.Pause call?
Yes I have. Same effect. It just slows down the animation until I resume, then travels down the axis it was moving along before and ignores the...
Thanks for the suggestion Vhael. I didn't think to try the type. Unfortunately neither calling iTween.Pause(gameObject, "move") or iTween.Pause()...
Hi, I have the following code cycling through an array of waypoints (from the iTween waypoint demo) and I'm trying to pause it at random times...
Great news. Almost fell off my chair when I saw the large list of platforms you're releasing for! I presume Unity for PS3/Xbox 360 will be a...
We tried the plane approach and had to abandon it because the image wasn't sharp enough. It would have been more work to create a special plane to...
Thanks! Glad you like it. The PC/Mac version of Open Fire Gold uses the terrain engine, so we just took a fullscreen screenshot of our desired...
We've released our pretty popular arcade widget shoot 'em up Open Fire Gold (still #24 in the top 50 widgets over a year after release) for iPhone...
Oh that helps a bit. Now I just have to tweak some x and y motion settings and I'll be all set. Thanks for the screenie!
Hi, I'm trying to make a springy palm tree using a configurable joint. All I want it to do is bend back and forth (on what is the root parent...
We just released OFG 1.1.9 which has (primarily) a bugfix, but we also threw in three new features: All versions: * Bugfix that allowed tanks...
Just made some site changes (posted a script with our MySQL username and password on pastebin by accident :shock: :shock: and had to change it...
Ah yeah. I forgot to test a code change in Safari and ran into an incompatibility. It's been fixed. 3 big browsers to code for can get annoying :D.
It is? I've had no trouble downloading it. What browser are you using? here's a direct url I'll put up for a bit:...
Fancy Language: BlueGill Studios has announced the release of Open Fire Gold, a remake of its miltary shoot-'em-up arcade game, Open Fire,...
I'm working on a 2D game with some fairly large sprites (150x300px each times approx. 70 per animation) and I have a fairly good, working...
Thanks for the link. I'll try to play around with that example in the future, but for now I've just given up and used a Dataset and some...
What's the best way to parse XML in the web player? I don't want to go about adding 400k-1mb of extra Mono library baggage if I don't have to....