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@BitsplashIO I think there's a problem with the the website right now because it's not accessible http://bitsplash.io/graph-and-chart
@Inter-Illusion Is the i2 localization plugin compatible with the Crowdin service? i.e. is it possible to host the spreadsheet files in Crowdin,...
Is it possible to have the graphs be shown in existing game scenes (like a Picture-In-Picture kind of thing ) as opposed to just having the graphs...
Bump. Is there any more information regarding these questions? Both regarding picking the inbuilt TLSF allocator over tcmalloc/jemalloc/smmalloc...
I'm getting the same two warnings on Unity 2020.3.1f1 LTS using Burst 1.4.6
Maybe it isn't hard for god programmers such as yourself but for us lowly mortals down here, it can actually be difficult. The reason I'm...
I am getting the same results as OP. I am running these tests on a Windows build using Unity 2020.2.0a21.2837. This is the script I used for the...
Just yesterday Unity announced a "new" platform for writing multiplayer networking code, but get this...it's specifically for GameObject-based...
As of 2020.1, the ECS packages do not show up when turning on Preview Packages in the Project Settings. You have to add them manually via the...
https://blogs.unity3d.com/2020/06/24/package-manager-updates-in-unity-2020-1/ Here's hoping the ECS framework falls in the former category, not...
I have been looking at https://github.com/Unity-Technologies/EntityComponentSystemSamples and it says that I should add the Hybrid Renderer as a...
Thank you very much for this product, it's currently working great. I've encountered these issues in the mean time: 1) In LanguageSource.cs line...
Thank you very much for your fantastic reply and fantastic plugin. Can't get better than this. // Dreas.
Hey, I have started integrating i2 Localization in my game and I have a few questions and feature requests: Although I downloaded the latest...
I am currently preparing to include the asset in my multiplayer game and I have a few questions. Regarding having networked horses, what would be...
Thanks for your reply. I now have everything set up but when I now started testing with a number of players, I have started encountering some...
So if I don't have a VoiceBroadcastTrigger in my scene for my local player, from where can I set to either use push to talk versus voice activation?
Where should the VoiceBroadcastTrigger of the local player exist in the client scene? Should it exist on the local player prefab that is running...
Thanks for your reply. The step that I was missing was calling Connected() on the client. Once I did that, it started working as expected. I...