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Getting horrible jerky movement on Quest 2. The OVR metrics HUD shows the game is running constantly around 70 - 75fps, head tracking is smooth....
After updating to Unity 2021.2.2f1... Humanoid characters no longer look at things. Animators have IK pass and looking is implemented using...
I'm trying to implement post reprojection in Universal Render Pipeline (Single pass instanced mode). The examples in the Unity docs don't work...
Trying to resolve a missing script warning (see attached image). The Game Object causing it apparently has no transform component and does not...
Unity's global fog (Rendersettings.fog) is calculated on depth, not distance. This causes geometry near the edge of screen, to fade back into view...
This is weird - just started happening today... If I hold the rift in my hands and 'look around', the game runs at 90-100 fps. As soon as I put...
I want to scroll the Bump Map and Detail Normal Map in opposite directions on a standard Unity material. But only "_MainTex" responds to...
This makes no sense to me, can anybody explain the following: My scene is showing 309k triangles in the stats window. If I disable a point light...
I get this error in Play Mode sometimes on meshes imported from Blender, when they are part of objects marked 'Static'. The error message doesn't...
For some reason I have vanishing shadows and huge areas of shadow (not cast by any object - it even appears when I disable all shadow casters)...
Make a simple cube in Blender, save .blend or export FBX to Unity Assets folder. Unity Inspector will show the mesh as having 24 verts, instead...
So, I have a bunch of objects lit by a single dynamic directional light, acting as the sun in my scene. Now, I'm finding a very noticeable...
Every time I change Company + Product Name in Player Settings then do a build, head tracking no longer works and the game no longer appears on the...
Change the Company Name / Product Name in Player Settings breaks VR (I get no head tracking and the display is not activated on the Rift). Change...
Is there a way to get fog working with opaque objects in deferred rendering, without using the Global Fog image effect? Adding this to the...
I've been playing with the procedural skybox and getting some lovely results. But a couple of things would make it better. 1) It would be great...
I'm normalizing a Vector3 like so: normalizedVector = hit.normal.normalized; But in the inspector it's showing values of X: 0.1, Y:0.9, Z: -5...
This is probably a really dumb question, but what's the thick blue line in the animator window (image attached)? It goes off at a 45 degree angle...
Roughly two minutes after launching the Unity5 editor, play mode suddenly becomes jerky - rotating a camera in a scene with just a few cubes...
Unity's Occlusion culling still seems buggy (previously it would cull dynamic lights when out of camera view but still visibly illuminating the...