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Yep, if you bake a NavMesh for agent type 'EnemyRobot' and try to place a humanoid agent on it, it will cause this error. You need to make sure...
Was able to resolve this by the following: 1) reduce shaders precision to use half instead of floats 2) set fixed timestep to 0.017778 to smooth...
Just updated my project from Unity 2021 (which was very stable) to 2022.3.8f1. Never had so many editor crashes, including my PC just...
Looking into OVR metrics with more detail I can see GPU U is mostly above 95, so looks like some issues with being GPU bound.
Getting horrible jerky movement on Quest 2. The OVR metrics HUD shows the game is running constantly around 70 - 75fps, head tracking is smooth....
Thanks - this works really well, both ways. You might want to store agent.destination in a temp Vector3 before starting the transition and reapply...
Assets > Reimport All worked for me
Try using the OVR screenshot wizard, part of Oculus Integration package...
I found it difficult to use Recorder to capture a cubemap - kept getting empty png files. You can also use OVR screen shot wizard, part of the...
This doesn't help my case - I got no problem with the user changing the toggle value. My issue is that I can't initialise the toggle value based...
See sample scene in attached Unity package (built in render pipeline only). Fog amount can be tweaked in the skybox material, along with lots of...
Keijiro's a genius, would have used his effect but I needed various other features so ended up making a shader in Amplify. It's simply a matter of...
Thanks. I will see if I can find the shader (have not been working on this since I first posted).
this worked for me, using a physics raycast.
Audio sources in Unity have a falloff range, beyond which they will not play. Curious why you need to use code to prevent an audio source from...
I followed the steps at https://unity.com/support-services/redeem/plastic-scm but the project is only local in my workspace folder. I can check in...
I made a couple of changes to my IK script : changed OnAnimatorIK() to OnAnimatorIK(int layerIndex) this didn't seem to have any effect. Then I...
All OnAnimatorIK scripts that worked prior to updating to 2021.2.14f1 no longer work. Script is on same gameobject as Animator, IK pass is enabled...
I have this issue since updating to Unity 2021.2.14f1. It affects all projects and OnAnimatorIK no longer works. And yes, IK pass is enabled in...
Still a problem, blocking my project. Why doesn't IK work since updating???