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The manual link seems to be requesting access on gdocs...
I get the BSOD with Uity 5.4.3 on three different laptops of the same make/model number. The TOSHIBA Satelitte S55t-C. 16G RAM Windows 10 64-bit...
Still watching. I ran into this on another engine and should have recognized this issue...
Thanks for the feature request. Yes a namespace is definitely a good idea. And sorry about those upgrade warnings. The upgrade process for...
This package should be compatible with any 5.X version.
I ran into an issue on Shield TV (Android). But really this affects any Android device. Failure to initialize! Your hardware does not support...
Hey No trolling! NGUI is a great package and I still find it easier to use than the new Unity GUI. NGUI saved my bacon a few years back!
Also another odd thing. In a standalone build sometimes the monitor chooser shows 8. And then after the VR display connects and the program ends,...
I'm also experimenting with new VR headsets. In which case I need to be see the attached device info to identify vendor/product ids to activate...
I'm using an Oculus DK1 and a Razer OSVR. I'm also using a desktop with two graphics cards with 8 potential HDMI connections. I think it's...
Let's start with the manual section on multiple displays. http://docs.unity3d.com/Manual/MultiDisplay.html When a standalone Unity app runs on...
Tweaking the Point light to mixed mode reproduces the lighting more closely with the desktop version. [IMG] I used Type: Point, Baking: Mixed,...
Looks like it's an issue with a directional light. [IMG] When I switched to a baked area light, the artifacts went away. The Gear VR is a 2K...
I ran into a visual problem with Gear VR that didn't happen with the Oculus Rift DK1. I'm running Gear VR on a Samsung Note 5. I have an OUYA...
That was close. You also need to set TreeView.SelectedItem = theSelectedItem;
Glad it worked out for you. Yes still need to redo the whole thing in the new Unity GUI. I'd like it to support 10k tree view items with good...
Is it possible to include a WebGL and Standalone exe demo? I'm trying the webplayer demos in Firefox and it's crashing my graphics driver. Intel...
Solved the 64-bit issue. Not only did I need to statically link with the lib but I needed the premium edk.dll in the Assets/Plugins folder.
I discovered a 64-bit loading issue. After compiling for x64, if any code calls a 64-bit static library, the native plugin will not load. Failed...
Not being able to load 32-bit plugins seems like a problem. Not every plugin needs to be 64-bit right? Especially since i can't get the 64-bit...