A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Currently, SVT (Streaming Virtual Textures) is used to handle massive amounts of textures. The transport simulator I am working on has many...
Question: Is there a "best practice" for enforcing styling throughout a project - like the radius of corners, or shadow offset? Could not find...
And is there support for joystick input and navigation?
Looks great - however - I could not find any information about what is usually my biggest headache for maintaining and doing changes to UI -...
I had a lot of these issues - especially when combined with popular 3rd party assets like Expanse (HDRP atmosphere) and Crest (HDRP water)....
Any updates on asset-bundles? Planning to release a game on Steam Early Access in the **2nd half of 2022** and Early Access means REGULAR...
Will you actively pursue HDRP support in the future? Love your work. I also bought your previous product, and it also worked great - so I would...
Hi Experimenting with the HDRP StackLit shader for Clear Coat effect. However, the clear coat reflections seems to suddenly "pop in" with Coat...
Looking forward to HDRP support ;):):D:rolleyes:
Any update on the ability to use the Parallax Occlusion Mapping node in ShaderGraph with Virtual Textures?
Will there be Amplify Shader Editor nodes also for URP/HDRP soon? Thanks!
Hm... I want to optimize a couple of my ASE Universal/PBR shaders by moving some UV calculations from the frag to the vertex part of the shader....
Are you planning to support Streaming Virtual Texture feature available in Unity 2020.1/HDRP 9.0 preview package? And if so, are you planning to...
Any updates on this? I use the Parallax Occlusion Mapping node in ShaderGraph on almost everything and I also have it packed into a 4channel...
Hi. Mostly interested in the source images for use in a game. What is the resolution of the source images - I have a hard time coming by good...
yeah, looped worlds would be a great feature.
I have the same problem, both in legacy and hdrp. Creating a new project, importing only MM2. Cant see the terrain grid, nor can I pin/unpin. Have...
For Virtual Streaming textures on Universal ... are we talking late 2020, 2021 ... or not really coming at all?
Will more native texture formats be supported on desktop? Like ASTC texture compression?
HDRP - will the set of supported platforms be extended? Like high-end iOS with Metal or high-end Android with Vulcan?