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Yes it is. There were some issues that required that i refactor the code extensively. Namely, working around stupid things that i didn't realize...
hi Dmitriy, just send me a private message with contact details and i'll add you to the testing ;)
sorry for the late reply, literally just got done testing OS X Yosemite deployment and functionality, which i'm pleased to say has passed ;) i'm...
small update. I've added the ability to serialize resonance's settings and user regions into the wave file itself via custom chunks that do not...
Excellent ;) Getting closer. Just squashed some nasty memory leaks in the new editor. Can't wait until we have a solid GC. All kinds of weird...
as promised, a few teaser screens of the new editor GUI etc... screen1: [IMG] screen2: [IMG] as i get closer to beta, i'll need some help...
First, i must apologize for not keeping you all updated. While I have been quiet, I haven't stopped working on it. I've updated the api to be...
Thank you for the reply ;) I responded in kind ;)
Hello Masashi, I've been trying unsuccessfully to contact you. I'm not sure if you're checking your messages or not, however there is one there...
Actually yes ;) I have recently delved back into the code and have been adding some algorithms to handle some issues I was unhappy about, namely...
agreed, admittedly i'm a bit long winded lol
I put it on hold since there didn't seem to be enough interest, so I'm using it for my own project
Excellent, done ;) cheers ;)
Brilliant! Thank you so much for this! Your explanations are detailed, and you explain everything. Absolutely excellent ;) Without sounding...
by my understanding, is that what the following basically does? (btw, this is an excerpt from scrawk's excellent blog tutorial on compute shaders)...
Hey everyone, scrawk has a a great set of tutorials for compute shaders, but there are a few things i found lacking, like, is there a way to pass...
did you ever get this to work? and if so, what was the issue? i tried running through the code, but there's not enough of it for me to debug...
That's the beauty of it. When run through the quantum probability sub-snarfalator, it's still... 42 ;)
Refresh my memory, who are you again?
Research. Design second. Nothing worse than sinking time into something and then hitting a breaking issue which forces kludges on an issue, that...