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My apologies! We had to slow development for a bit due to a client project. We are nearly done with the client's work (gotta pay those bills!)...
We will be adding a purchase link very soon for Early Adopters! The price will be a greatly reduced rate (at least 50%) and you'll have an...
The web build demo has been updated. We're still working on the corridors which has caused a little slowdown in the development effort. Once the...
Demo Webplayer has been added to OP
New video added! Massive performance boost and I officially added the ability to use combinations of custom prefabs for the walls, floors and...
@calmcarrots - Here are two screen captures of the generator in its current state. Notice the walls, floors and corners prefabs shown in the...
@calmcarrots - Yep! You will have most, if not all of those features at your disposal. Right now, the generator allows you to add 3 types of...
New Triangulation video has been added. That first one ... blah terrible!
New video added. See OP! EDIT - Damn, I didn't realize how hard it would be to see the triangulation lines in the YouTube video. Uploading a...
This work is heavily influenced by Phi at TinyKeep (thanks again Phi, for the advice you've shared with the community). Please support his...
[attach] ASSET STORE LINK: https://www.assetstore.unity3d.com/#/content/11967 Quickly create Mass Effect styled conversations No...
I was screwing around with Inverse Kinematics using Mechanim, and made this little game. The whole thing was an exercise for me to reacquaint with...
Greetings!!! I wanted to post a video demonstration of a new game 7MooseGames is developing. This game has been under construction, off and on...
Any update on this issue? It's a show-stopper for my clients, and upgrading to 3.5 at this time is totally out of the question
I can't explain how glad I am to see this post. I thought I was losing my mind!
That looks great, James! I like the concept quite a bit
I will be attending! (uLink licensee and Unity developer)
The holidays slowed my productivity to a crawl, however I added a new screenshot to the bottom of the original post. There's now a map-overlay...
This new system can do branching dialogue, and I'm including an example of how it's done. Chat Mapper is not used however because the Interaction...
It's always nice to know the Conversation Engine was noticed :) The new engine is far more robust, and able to do some really wild things. I'm...