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hi, i don't know if this was asked before, but i'm trying to give my player the ability to drive cars, is there an easy way to safely disable the...
can't seem to import the diaq alone, it's using unirpg , it gives me a bunch of errors like these. Assets/DiaQ/Script/DiaQEngine.cs(11,7):...
awesome, thanks for the quick answer :)
hi, is it possible to use DiaQ alone from this package? i know you're selling it as a seperate asset but i've already purchased UniRPG wondering...
few suggestions that i'd love to see implemented -color correction -chromatic aberration -night heat vision
check out flow on the asset store the free version has a lava example
check out theunitytoolbox.com you can browse assets but you still have to make your purcahse through the asset store , the unity asset store...
i've been having problems placing meshes using the terrain painting tools if the mesh had any collider other than the capsule collider , that is...
does it include any kind of spatial partitioning
is this script attached to all weapons ?
use a different raycast method var hit : RaycastHit; if (Physics.Raycast (transform.position,transform.forward, hit, 100.0))
try this http://docs.unity3d.com/Documentation/ScriptReference/Transform-parent.html
i love how the colors seems to come from one color chart, everything blends togather nicely, although the difference in quality between the cars...
i'm loving this tool, already using in my current project, few things that i needed to have in my process: 1. the ability to grab the height data...
inst3D
you should have mentioned that it will be a seperate tool :D
what a shame, good effects , but doesn't work on terrains, skyboxes , water, normal maps, lighting, transparency , so it can only be used in an...
the vp_bullet script has the raycast function, you can add a layer to ignore ,however that script needs major editing to implement basic gameplay...
i really wish unity implements automatic masking based on slopes angles height when painting textures details, i don't think it's something too...
what i meant is if i load a savedgame that was saved in a different scene than the current one, would it switch to that scene ?