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Why is this not built-in? It is such a common issue when resolving differences between PC and Console inputs. [MEDIA] InputProcessor seems like...
This exception is saying implicitly that these are two views of the same array and not two separate allocations. To resolve this create MeshData...
Is there something specific about 2022.3 Entities Graphics that can make this easier?
I have tried using this MeshData API for drawing MeshTopology.Lines + geometry shader, 3 years ago. You can be the judge if my attempt was fair or...
@Pascal81 try: var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; Entity e = entityManager.CreateEntity();
+1 Please fix this. The only way to select entities in 2023 rn is mouse select in Scene view (meshes only).
So this is what I was missing here. Many thanks @eizenhorn !
Documentation states that dependencies for `SystemAPI.Query` were supposed to be handled by code generator: Not sure why I am seeing a...
Is there an `Entities.WithReadOnly(componentLookup)` equivalent for `SystemAPI.Query` API? Some context. I am trying read from a RO component...
Years pass but your shader is still helpful, thanks @colin299 ! I recreated this idea in Shader Graph because people doing stylized 2.5D games...
URP enjoyer here. I fixed both my color texture banding and post-processing - related color banding by following these steps: sources:...
Entity workflow in `com.unity.entities@1.0` is, pardon the pun, half-baked rn. If you don't want to burn time investigating this for yourself you...
The best resource for getting to know how to setup more complex worlds is to start reading ClientServerBootstrap.cs (an ICustomBootstrap) from...
Be aware that you can move entities, like prefabs, between worlds with entityManager.MoveEntitiesFrom(). I don't know what is your use case here...
My initial approach was just that as well - to copy this buffer. But because this data presented to player was not always 100% up to date it...
ECS is DOD but UIToolkit is OOP. How do you bridge this divide? For example, DynamicBuffer<T> is a list and ListView is meant to display those....
Same. Started to see an identical problem in one of my projects i.e. subscenes ceased to load on game start. Strangely enough - this did not...
Do you mean a ...\Logs\AssetImportWorker0.log? [SPOILER] Idk I see no useful info here EDIT: No exceptions nor errors in my case either :V
Did anyone submitted a bug report for this? I remember working around this issue earlier but since baking workflow was introduced this breaks dots...
TL;DR: I resolved this so I am posting this to hopefully help another poor soul in similar situation. # What happens: - In Editor everything is...