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Any info on this? I'm getting the same issue on 2018.2.7f1
Any luck with this? I've had a user run into this as well. With InControl 1.7.1 on Unity 2018.2.7f1
Understood, thanks for the heads up!
@Stephan_B , any luck? If not, that's alright, I'll just need to find another way to accomplish what I'm trying to do.
Hi @Stephan_B , just wanted to touch base with you and see if you found any possible solutions or workaround.
Thank you @Stephan_B , I greatly appreciate you looking into this and for any assistance you can give!
What do you think @Stephan_B ? Also, is there something I could do to even just get text to appear on top of a normal sprite? That may be a...
This would be awesome, maybe just duplicate the 9-slice if it split, that or force whatever is wrapped in the same as if it was wrapped in <nobr>?
Hi @Johannski, I understand how I could get a 9-slice sprite behind text. My particular problem comes with trying to apply it within existing...
I'm having a good time placing sprite icons for tutorial text such as "Press <sprite name="xbox-X"> button to do some thing." That use case is...
I think the use case for this would be for zooming out, for say, a boss room that has a large monster. Could definitely tolerate the...
Sorry, there's a slight misunderstanding. I'm waiting until the device has been activated, but the menu was still getting built with the names as...
Sorry for the late response. I pretty much figured out what I needed to do, though it presented me with an interesting question to ask. I have a...
It's a full list of customizable bindings. So, just to make sure I accurately understand, if OnBindingFound fires when I'm listening for a...
Hi @pbhogan I've been using InControl for a good while and must say it has been a lifesaver. Recently, I've been trying to figure out how to...
I'm actually trying to figure out how to use this with multi-object selection, but EditorGUILayout.PropertyField() just spits it out as a normal...
Hmm, I updated to v1.4.7 (which required me to go through the Tilemap to STETilemap renaming steps). After testing the update out to make sure...
Thanks! I'll try it out when I get home and let you know how it goes. :D
Hello @CreativeSpore , This may sound strange, but I'm working on using a tilemap to view a plain map and minimap of the game area (imagine like...
@5argon Hi! I just wanted to share an issue I had that I was able to fix. In IntroloopPlayer.FadeUpdate() you use Time.deltaTime to fade volumes...