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OK I have figured it out. I have about 20 cameras in my scene. I assumed that camera's that aren't set to 'main camera' are essentially not...
Hey yeah I've looked through the LOG, though nothing is standing out yet. I stripped out all of the LOGIC - which is basically all of the...
Sorry, I mean this: Scene view - fast always Game view - slow then fast Build - slow then fast I'm going to duplicate the entire project and...
Hey, The game and build are always the same speed, slow, then suddenly change to fast. The editor is constantly fast.
Thanks for the replies, I'm only using 1 quality setting, and the issue seems to be the same in 'game' as well as in the build. I have just...
Thanks Ram, There is no dynamic lighting, or culling. Culling would have a minimal effect, as most is visible at all times anyhow. I will look...
Hey I have a fairly simple scene, involving a house and simple environment. It displays very fast in the editor, even with AA and fairly high res...
Yeah it deletes the images it uses to make the map afterwards, annoying isn't it? There should really be an option to keep.
I think each camera should adopt transforms of the first keyframe of any animation applied. having a separate transform causes alot of...
Easy editor script for someone to make? I'd pay $5-10 for sure
Hey, I have noticed lately that Unity stores transform data for camera's seperate to any animation data. In my mind the camera should adopt the...
Hey, so I have an animated camera moving from one location to another. I have a keyframe on frame 349 in the right position and a keyframe on...
Hey, I have been baking with BEAST for A while and have got a good look, but I have some odd transparency issues, int he attached pic, light is...
Hi I have a bunch of Unity trees, using the procedural system. Each tree is linked to a prefab in the project. I want to duplicate all of the...
Thanks Owen, I have compromised on the lightmap size for the terrain, should be OK.
Hey I have a scene with a modeled ground plane. It is largely flat, and I have setup a terrain system just underneath it, because I want the...
haha I didn't get any replies. I just ended up exporting the Unity trees and importing them.
Fixed
Hey, I have created a bunch of procedural trees in my current scene. They seem to bake fine, the shadows are baked. In the viewport, if I turn...
Hi there, I am doing a bake on a scene. When it is just about done baking the textures, it gets fatal errors related to RAM. Looking at the...