A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
That helped me: I tried to delete the folder, but couldn't because it was locked by bee_driver.exe (I forget the exact name). I looked at the task...
It wasn't there in 2021.3, it's there in 2022.2... and unfortunately still there in 2023.1, so nobody removed it. And yes, it's oh-so-gross! After...
Yup, broken for me as well (2022.2.16f1)
That's cool, although I wish you'd used the standard one instead. Such attributes can usually be redeclared without conflict (like we used to...
[StackTraceHidden] was made public in .NET 6 (actually this existed before, but internal), so when Unity upgrade to it (which could take a while),...
It looks to me like Unity is now investing heavily in DOTS, where there is a better separation between code and data, and between authoring data...
So we have float4.xyzw and all the possible swizzle accessors, but no float4.rgba and swizzles... given that one of the goal of Unity.Mathematics...
I would try hooking into the import pipeline, which kicks off _before_ compilation, and monitor .cs / .dll changes. class ScriptPostprocessor...
It's been said in other threads, but I'll reiterate: Unity Hub is awesome and super practical in everyday use, but installation still leaves to be...
https://github.com/Unity-Technologies/ScriptableRenderPipeline/releases Also check the github root for instructions on what tag for what version...
What specifically do you think it slow? I know you're no fan of scripting/C#, but aside from that, what do you think is a bottleneck engine-side?...
Just discovered the Recorder/Sampler and CustomSampler classes, nice! @alexeyzakharov One thing I very frequently find myself wanting is RAII...
Nope, at least not in the current API. UT has been saying this will come, but IMO it's not related to SRP, it would be more a Mesh/Renderer...
While reading your answer I was like "well, this seems like quite a specific usecase to deserve it's own API", until: ... "ooooh, cubemaps!" So I...
+1... I just don't understand BlitMultiTap, haven't seen a single example of what it does and why!
Is your GDC presentation available in video? couldn't find it in the GDC vault...
Don't we all!... not exactly a great solution though, is it?
That looks awesome! That and nested prefabs (and ok, life-cycle fixes) would make a whole lot of my Unity pains go away! It requires the upgrader...
I'm talking about this: spriteSheet: sprites: - name: bla rect: serializedVersion: 2 x: 542 y: 384...
Before I begin, I sent a bunch of feedback a few months ago (can't remember if it was to a field engineer? the UX team?), though it might be...