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This should be easily fixable with placing light probes, right?
It's so much better for me now. I had load times of several seconds before. Now its less than one. :-) Thanks Unity!
Yep, that was it... I was on something like 374.x and now on 398.82 it works! Thanks :-)
Here it is: 2018-8-5 Init... Loading shader denoisePrepare.ptx::eek:xMain... Loading shader denoiseFinish.ptx::eek:xMain... Tiles: 16 Error (-1):...
First of all, great product. It's so fast, I can barely believe it. :-) Sadly, I'm getting "denoiser error: 505" on my laptop right after the...
It's a bug introduced with 2017.2.0b1. I reported it and Unity verified it on Jan 17. It's not yet fixed but can be worked around by enabling and...
OH, how have i missed that checkbox?! Much easier than the underlay... :)
@Stephan-B Hey, great plugin btw :) I already changed to linear color space and set the padding to 8 but still only could get the text to render...
Hey guys, Not sure if this has been mentioned somewhere in the 25 pages here, but if you need to use very small font sizes (10 -14pt) and the...
@Wright Nice, that works perfectly and is barely noticeable in the framerate drop, thanks! :)
Nice update, thank you @Wright ! About my problem: Lets say I have 40 Textures in the Resources Folder and I want MapMagic to randomly choose 4...
I'm trying to swap out textures on the "Texture" output node via code before the terrain is built. Is it possible to access the nodes during...
Hello everyone Not sure if this is the right place, but I'm in need of a shader modification for the default unity terrain shader. I'm currently...
@Wright Thanks, works perfectly! :D
Wright, thank you for this amazing asset. It's a joy to use :) But I have a question: How can saved graphs (MapMagic Editor -> Save All) be...
I noticed that for all ImageEffects... They're only accessible if the script with the reference to them is located in the Standard Assets folder....
Thanks! I seem to have forgotten that :P
Whenever I add a collider to a cloth component via scripting, it doesn't seem to accept it and is not showing up in the collider array on the...
Same problem here. Reported as Case 646072.
So great! Thank you for this update. I'll check it out as soon as I can. :-)