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OpenFeint better for marketing?
Hi Would appreciate people's thoughts on this design conundrum I'm faced with. My game will require an increase in speed and spawning of enemies...
I can.... I need to let it absorb in the depths of my brain for a while though ;)
Hello - and thanks for this guide, I'm often referring back to it :) I do have a question about your sample for Classes as follows: class...
Hi Andee... thanks again for your advice... I see it everywhere through the forums :) I'll give this a shot and let you know how it goes!
Andee -- hope you're still reading this post. I'm having trouble using the RandFuncs.SampleRemove function. If i call var nums : int[] =...
Thanks Laurie this is excellent advice. I think one of the limitations to 'working solo' is not having someone else to see the problem in a...
Hi As a very novice 'programmer', I've been researching random behaviors to instantiate game objects. I've read through forum posts and example...
OMG You're right --- why didn't I see this before? *Stupid late nights*!
Brady -- thanks for the tip on Vectrocity -- you know I actually recall seeing this on my search through the forums, but don't know why I didn't...
HI Brady... this is actually in relation to another separate post I have here to which I've had no responses yet, so wondering if you might be...
Hey Andeeeeee....... was looking for the SampleRemove function but couldn't find direct reference for it. Is this what you're referring to?
I seem to have resolved my issue by using FixedUpdate() instead of Update() and OnGUI().
Thanks Mika.... I had another thread open with this very issue, and your script resolve it. Cheers.
I had the dis(pleasure) of trying this device last week. Not impressed. Give it another year for gen 2 or something.... I wouldn't waste my time...
Hai Does anyone have any issues with speed of touch input performance? I'm using script that detects start and end touch, and the difference...
Hi I'm creating a "2D" sprite based game and wondered if it's possible to have a trail render on objects? I tried using a perspective camera, and...
Version 2.0.13 is what I currently have installed. Ech, and please forgive me re "moveToPath" ...I've worked out what i was doing wrong (my...
Yer it is a shame.. I can't afford it now either :(
Oh... because I set my object'sIs Kinematic to False in the inspector and whilst you say it gets switched to on, it does recognize the hit. (But...