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I have a rigged character that has a face rig created with blendshapes in maya. When I export animation as .fbx files and import it to Unity, it...
I have a character that was rigged and animated in Maya which I have just brought into Unity as a humanoid rig. Unity understands all the main...
Thanks for the tip. I just managed to get clothing working on an animated mesh thanks to this older post;...
I'm trying to add custom clothing to a skinned character through script so it uses the original meshes bones instead of it's own duplicated ones....
I'm trying to figure out the best way to optimize skinned characters and after reading the docs on the Skinned Mesh Renderer...
Thanks for the reply, but unfortunately even with Oculus Utilities I still can't get a value from the accelerometer other than 0,0,0. I've...
Wow, this is a old thread but I'm glad it helped :)
VR Step uses "Input.gyro.userAcceleration" which works great on GearVR. I thought as Oculus was built into Unity it would use the same inputs as...
I have a game on the Gear VR call Jogger, which has a running on the spot mechanic to move forward using the VR Step plugin. I just revived a...
I'm sorry, that was a long time ago and I can't remember how I fixed the problem. Looking back at the project, the above shader turned into this;...
I'm having the same problems except I'm working in VR which unity kills after the lock up and I have to restart my machine. I'm going to install...
I have just ran into this myself. I updated unity today after oculus wanted to update my graphics driver as well as a few others things and I have...
Thanks for the reply. I tried both suggestions but found it looked much better when I used your shader instructions in reverse on the ground...
Is there a easy way to edit the grass shader to remove the spec highlight? I'm getting some strong highlights on the grass which breaks the look...
I just worked out a way to get this working, but it seems the problem is with maya and unity using opposite coordinate system. It looks like...
Ah, I can easily move the pivot, I probably should have thought of trying that. Just in case it's still of use to you, I just uploaded that mesh...
I still can't get the pigment render script to work, so I've made a screen shot to better explain the problem. I cut up this image a little, but...
Thanks for the reply. I will have to play with this some more because it sounds like it should work, but I wasn't getting the expected results at...
I recently bought this asset, mainly for the pigment generator but I can't get it to work on my ground because it is a custom mesh fbx file and...
I have a game on the oculus store that I am trying to convert to SteamVR, but I'm having a problem with the collision. For the oculus I had the...