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Only time I've seen the out of range exception was when I tried to generate chunks outside the area where the terrain voxel data was generated...
Didn't realize your new version was up, works great (also upgraded to 4.5, so not sure if that helped but awesome either way!) Basically I had...
Wright - if we make updates are you interested in receiving changes and if so how should we send them (email of patches, full modified files,...
Understood, just wanted the collider noted since that does cause small hitches. I gained some performance by pooling the gameobjects (using...
Did some testing, seems there's two different causes for the spikes. The spikes (for me at least) are often the GC, but they seem to be caused by...
Webplayer link in your post is broken - starts with a .unity3d.com so missing subdomain?
Very very cool project - a LOT of people have been waiting for something similar to this. Thanks!
How about in the instantiating script: newQuarry.GetComponent<SteerForPursuit>().Quarry.set(GameObject.FindWithTag("Player"));
The gui seems to be what is entirely responsible for crashes (when swapping scenes). If you disable the 3d hud stuff it no longer crashes and...
Thanks for all the hard work! Look forward to playing with the new version.
There are scripts included for perlin and simplex noise. The marching cubes algorithm isn't for generating terrain per se, but a way of...
Can't watch the video because I'm at work - but you can use Mathf.SmoothDamp to interpolate between the values. Example (untested code):...
Would it be possible to get a preview of the new GUI system that's scheduled for release in 3.5? I know it wasn't deemed ready for previewing at...
Senkusha, as far as I understood it, this is for your own models that have blend-shapes applied - As in you create multiple versions and it is...
Any word on price? This looks like it'll be extremely useful.
After you do your build, look in the log - described in the link below http://unity3d.com/support/documentation/Manual/Reducing%20File%20size.html
I'm messing around with folders and noticed that although the imported standard asset folders have the correct name in the inspector (and probably...
Also try disabling any antivirus and (even though you're administrator) right click and run as administrator. I've had it working fine on windows...
I've seen people using the fur shader to make edges of objects softer (works as a sort of antialiasing), otherwise you could combine the edge...
Not sure what kind of flicker you're seeing - I'm on the latest build of unity and all I see are the edges redrawing slightly pixellated, the mesh...