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All: I just discovered some bugs with the paging terrain. If it saves, unloads, and reloads a block they sometimes come in transparent. When it...
A new update is in the works, with a long list of optimizations and new features. I'm very excited to get this one out! The two main things are a...
Unity 5!!!!! The compatible updated version is on the asset store!!!!! If you need it, go grab it!
Predominant–not currently. I've started working on the update but I need to put some more time in before I can release it. I'd love to have it...
Realistically: the week of March 15th. I'd like to have it out sooner but work probably won't leave me time to have it done before then!
Wiegriaf - It is possible... But to get really small ones you need to increase the density of voxels (by default it's currently one voxel per...
All--just wanted to stand up and say I'm still developing this, but it's very slow these days (my time is mostly committed to a full time job). If...
MartinLyne, I assume you've dug into the DCBlock.cs and DynamicSculptingDC.cs scripts? In particular the "BuildDensityMap" functions. It sounds...
@shwa: I know why you're having this problem and will look at fixing it directly. The problem is a result of Ruaumoko using the Plane prefab as a...
Apologies thread, for the delay in response! @jmatthews: thanks for checking it. I agree that the demos are weak–I spent so much time on the...
Well, that would not be good! I will check it out and make sure a _complete_ asset package is uploaded. Sorry about that!
@Banksy: A* pathfinding is certainly possible (the algorithm is very flexible, in principle), but would need to be custom implemented to work on...
@TippyK: Check this. This is coming down the pipeline, but is not in the asset yet. You can see holes between the LOD meshes, of course, and it...
The new version (1.1) is in the hands of the Asset Store clerks, on its way to you! I would urge caution in upgrading large projects: please make...
@GentleForge: At the moment it includes a grass engine, written for this package but it's actually capable of running on any mesh based terrain....
It is released! (check the post 2 up from the end)
also, dagarath, check out this demo I've put together to test a new direction I'm working in that should be very interesting to you:...
@dagarath: glad you've found Ruaumoko. What you want to do is certainly feasible, and is somewhat built in already. The terrain generation part of...
@LP: seams between LODs is acceptable for now, but not within an LOD! That's bad. I've seen it too and think it is a result of the asynchronous...
New demo of my toying with an Octree-based LOD scheme. Use WASD + arrows and QE to steer the "space ship". The texture stretches badly and you'll...