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Yes, and they should be compatibile
Windows 10 - Unity 5.3.4f I'm using two monitors. One for VS2015 and the other for Editor. Steps: 1)Make changes to source code in VS 2)Focus the...
Same here... another Unity bug added to the infinite List...
Indeed I went for synchro WWW calls... I needed to do that because I periodically give a Compiled build to an Audio architect and he simply...
I need to load an AudioClip externally (not from resources), but I need to do it Synchronously. or is there another (safe) way to load...
It seems not related to Materials and I wasn't able to reproduce it in a blank project, but I've found that is related to a memory leak issue....
Hi, after upgrading my game to Unity5 (from Unity 4.6) the editor crashes everytime I hit stop. After further investigation I've found that is...
Hi! I bought Master Audio some months ago, and today the project was finally ready to be built for XBOX ONE. (Unity 5.0.0f4) But once pushed build...
I tried 4.6.3p1 and nothing changes. To make pads work I usually disable usb pad controllers through device manager and re-enable them. Often is...
it's the official 4.6.3 (not p1) with old inControl. @pbhogan is this issue related to InControl or Unity?
I have the exact same issue as before. Triggers are inverted pad1 <> pad2 and I rebooted windows with pads already attached. I tried either Unity...
It would be great to know if the issue has been fixed or not :)
Indeed I will be at GDC with my co-op game that has joypad issues... thanks Unity for understimating this. From what I've read in this thread...
I don't know the bug number since the case has been opened by Patrick (the author of Incontrol), but one thing I forgot to say is that this bug is...
Windows 7 64bit or Windows 8 64bit (tested on 4 PCs) Unity 4.5.4 In editor: With two original Xbox360 controllers attached, everything works...
Windows 7 64bit or Windows 8 64bit Unity 4.5.4 With two original Xbox360 controllers attached, in Editor triggers work perfectly. When I build,...
Yes I tried it, but it doesn't work for me. I have particles on burst time 0 and they don't start anymore. It would have been resolved in 4.5.3 as...
No it didn't fix it... (4.5.4f1) EDIT: if you change the project time to 2 (instead of 1), the issue is continous.. The problem is activating...
Thx it works. Another question: would it be possible to loop a certain time range of a sound clip (or just the last part of the clip from a...
Is there a way to access SoundGroup list from another gameobject and maybe populate a dropbox inside an inspector? If playing sounds via code you...