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The problem is "output = bake mesh assets in place". This will not create a single combined mesh. Each mesh will remain separate with UVs adjusted...
Did this work out for you? Was there a reference?
I think there must be a reference in the scenes and assets included in the initial build executable to the combined meshes. Have you tried using a...
I am not sure that I understand what you mean by "are not sorted one after another". The image you posted looks like flat planes that are...
That should work. Can you describe the problems are you seeing?
You want to use the Batch Prefab Baker. It is designed for exactly this situation. It looks after keeping the original pivots of the meshes. I...
I haven't tried to reproduce the issue yet but I suspect this is a bug. The color tint is probalby white because the Blend Non Texture Properties...
Are you asking about Mesh Baker? It works with any shader that uses texture properties that are mapped onto meshes using the UV channel. Most...
I thought about this overnight and I think that you need the ability to identify which part of the mesh (triangle or vertex) is hit by a raycast....
When you do a "Dynamic Raycast System raycast", what does it return? Does it return a RayHit? If it is casting against a renderer then it should...
That will be tricky. Does the Dynamic RayCast System RayHit return a triangleIndex that was hit? If it does then you could process the...
You can leave the source GameObjects in the scene with renderers disabled on removed. Any scripts, colliders, rigidbodies will still be in the...
You can access the mesh using a script like this: MB3_MeshBaker myMeshBaker; // ... do some baking Mesh...
Definitely not a dumb question. Can you describe what is happening? Are there errors or warnings in the console? Is the problem bad atlases? No...
The best approach for a combined mesh with opaque and transparent materials would be to use the "Multiple Materials" feature. This will create...
You can use Mesh Baker with LODs in two ways. 1) You can use the Batch Prefab Baker to bake prefabs with LODs. The meshes will not combined, but...
No, not yet for the Texture Baker. I have been focusing on speeding up the Mesh Baking side which has been more effort than expected.
There is no built in ability in Mesh Baker to create FBX files. However you can install Unity's "FBX Exporter" package. You can use Mesh Baker to...
Hi Nick. Here is my theory: Unity limits the number of point lights used when rendering each object (how many do you have)? When all the objects...
Hi nkalinay, what shader, lighting technique and pipeline are you using. It almost looks like an LODs but doesn't seem right for that.