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Alright. Thanks for the information.
According to the scripting reference documentation for ProceduralMaterials, "In order to get a Procedural Material used by an object, use the...
I'm trying to draw thick solid black colored lines, sort of like "brush strokes". I'll look into adapting drawing continuous lines from...
Is it possible to make the lines smooth? Right now the polygons generated have noticeable gaps between them, especially when the line turns. Or is...
Hey Eric, I'm looking to include a very simple drawing functionality in my iPhone app (something like Adobe Ideas but I only need to fake the...
I'm having problems opening the 2D Gameplay Tutorial Project. I'm using Unity 2.6....
This issue still exists in Unity 3. GUI.BringWindowToFront is just not working with keybinds.
Just noticed a similar issue today. If you declare a C# List of enums, the elements of that list will appear in the inspector as integers....
This thread was so helpful for me. Here's some additional information if someone stumbles upon the thread. I used the following code to check...
Thanks for the suggestion. That really helped me get started. Just wondering, is it possible to create a list of GameObjects instead of strings?
Is it possible to create a drop down menu for the inspector without using enums? For example, during editing, I want to find all game objects...
What exactly is wrong with the window? If I bypass your programming logic and display all the buttons, the window displays properly with the size...
Each script has its own depth variable that I dynamically re-assign using scripting when new windows are opened. Here are the relevant parts of...
Give me an example of what you're displaying inside the window. Did you try using a normal GUI.Window instead of GUILayout.Window?
windowRect.x = (Screen.width - windowRect.width) / 2; windowRect.y = (Screen.height - windowRect.height) / 2; This is the correct code...
GUI.BeginScrollView takes in 2 parameters which are relevant to your question. Firstly, the position:Rect parameter defines the size of your...
I've tried that. The window will get focus but will somehow not be brought to front. Still very baffled why this is suddenly happening. Just to...
Thanks for the reply. Unfortunately, modifying my method to dynamically set depth values did not work either. Could you take a look at my test...
Thanks for the reply. I'll look into using the depth hack that you suggested. Cheers!
Hey, did you manage to solve this issue? I noticed the exact thing happening to my GUI recently. The GUI.BringWindowToFront command refuses to...