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Unity is promising new AI models integrated with editor , if Unity would make that AI model ticket based this will bring some real nice income...
Tweets seems to removed I hope you guys came to senses to remove this install fees as will
if the game in question , gets an update , or patch for bug fixes , will the new version install be counted as a new install and will be counted?
omg marchner hair shader , this shader does wonders with the lighting im so hyped for unity 2021.2 + [HDRP 12] just like i was for unity 5.6...
Hi lars I know that LUX Water is not compatible to URP , but i would like to place my request to make version for URP , you have amazing...
is there another way to implement Touch Bending effect without the method of @dongliang28 of using the second camera , what i have in mind is...
If you are asking about an alternative to unreal's metahuman the best is realillusion's Character creater 3 paired with skingen addon, it can be...
i think Texture array can be a very optimal method , while it can gives far more better quality than 8K texture if you got array of 2k * 256 . the...
hi also want support for standard fade shaders +so many other distortion shaders
Any Update coming for One Batch , there is still a problem in Alpha Cut and ASE nodes
Regarding Integration with Enviro Sky I followed every Steps from the Documentations , i uncommented the Defines and Include but the Fog does not...
Toggle this Button [ATTACH] then at least Disable the Skybox [ATTACH] then choose the scene background until you find the satisfying color...
i would like to leave a note that the Generated cutout shader did not cut out the Alpha , but the when i made a custome shader using ASE it worked...
hi Jason , i have a question regarding normal+Smotth+AO RGBA S = B AO = A to get the normal what is the calculation i need to with (R and G)...
i actually tested the new version in the 2019 version of unity and frankly i decided to use newer version of azure since the weather profile Data...
i'm still using unity 5.6 pro for licensing reasons. regarding the AQUA water fog scattering edit i checked your front page and noticed the...
my entire project consists of only Splat Materials including for my skinned models , expect for the waters , the skysystem and the UI , so if any...
i checked the update version, i still can't find the two nodes and shader gets an error when compiled. another question is you had been asked...
about the amplify editor 2 nodes , the example shader gives an error when compiled. and again in a new convas i can't find Megaspalt sampler or...
where are these two nodes? i can't find them with search , or how i add them.