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Wow this is a question from last April. The question was kind of how to make a subview (or its analogue) to Unity in Android, because I had done...
Thanks Alexey! 2 more questions: 1.) Is there a way to get the URL inside of Unity code? or would I have to write that in XCode and pass it in...
Is there any doc on how to use the new AppDelegateListener? More specifically I looking at using the onOpenURL event that is being triggered from...
Thanks Wolf. The error 'Error on Line ##: expecting EOF found "}"' means exactly what it says. The compiler was expecting and End Of File, but...
Is there a reason you can't use the MonoDevelop that comes with Unity? AFAIK, the boo plugin for MD has stopped being supported and breaks under...
Maurice, in the future, please use the [ CODE ] [ /CODE ] tags and apply some formatting to your code like so: public var bulletPrefab :...
I haven't tried this myself, but I wonder if you could do something like this: import Boo.Lang.Interpreter from Boo.Lang.Interpreter _json_string...
Hello all, I am hoping someone can help me. I have just started to port an iOS app over to Android. In our iOS app, we have modified the...
kind of, UnityScript's lexer/parser uses Boo. So yea, at some level, writing UnityScript utilizes Boo, but more as a tool and not a language.
According to OP, it is said that common "password" is becoming useless. A password is just a type of pass. You could look at other types of...
Passwords, from the technical stand point, are not the problem. Passwords, from the human side, are. The more rules a system imposes to make a...
For your w and s input Rotate calls, try changing the Space to Self. The reason I suggest this, is that you should be adjusting yaw based on the...
So to be clear you're looking for a piece of code that will give you the mouse position in the range of [-1.0 .. 1.0] on both axes. Why not...
If you don't need to be clicking on things rendered in scene, I would go with a displacement shader. This is the link that i used to get started:...
That would be why it doesn't work. OnMouseDown is supposed to be used in scripts attached to objects in the scene. These objects must have a...
Try this: using UnityEngine; using System.Collections; public class TextLoader : MonoBehaviour { public string url =...
This really should be put in a coroutine. I assume you're calling this from within a Start or Awake method somewhere. The editor is a special...
sorry yea, should be BoxesController. The semicolon error is being thrown on this line now?
I added a cast and a GetComponent call to that line. Did you refresh the forum page?
right the variable won't show up until you've fixed the error. Fix it as I did above.