A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Let me expand a little on how Legion works, what it does, and how it integrates with Photon: Legion is first and foremost an (M)MO development...
...and, by the way: swing by on GDC, and look up either exit games or Unity studios stands for a quick demo of the prototype of LEGION.
Unity Studios and Exit Games are Partnering to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity...
good job on Armada, and congratulations on getting it out there ! I just picked it up a few days ago, so I'm still getting my butt kicked. I'd...
As I'm sitting in the train on the last leg of a 24 hour travel from San Francisco, the craziness of it all is just now sinking in with me. I...
one 500 poly. always. The sweetspot for Unity is around a couple of thousands polys per object, but generally, the problem with performance is...
The car tutorial is coming. I'm fairly sure you'll like it too. For those of you that were on Unite: It was shown during Joes presentation....
does anyone have experiences with openfeint or the other scoreboard things affecting sales ? if so, is it significant ?
+1 on the chorus of praise for puzzlebloom. Briliant game design and level design, great audio. Like so many others in this thread, I was also...
I somewhat fail to see the points people are making about UDP and TCP here. Those are both, as Thomas puts it tools. UDP (User datagram...
+1 on that. Bandwidth is not the issue. latency might be. How precisely do you need the flock to be updated ? Is it acceptable to have the flock...
I have to say I'm pretty excited about SFS as well, and Thomas really did a great job of making SFS "Just work" with Unity. Obviously, SFS is not...
What do you want to do with the soft body physics ? Are you sure you need the full physX support ? otherwise, you could just write your own...
It's doable, but it is *hard*, for a wide variety of reasons. To illustrate a few of the things that makes developing an MMO tricky, let's analyse...
Yes. It is: Unity script files must be named as the class the script contains, so if you e.g. have a javascript class MyClass, your scriptfile...
maybe you want to look at this : http://www.red3d.com/cwr/boids/ This is the "original" flocking / swarming algorithm. the boids algorithm...
Very nice tail effect you've go going there. Its fun to see this algorithm from someone else too: I've recently implemented the same for an...