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Well I guess we can drop that question mark from the thread title now :D
Cheers Cowtrix! We were pretty chuffed that so many people got to play our game on the day.
Thanks Adrianis! Friday was pretty trying too. THAT THEME!
Hi! It's shameless plug time. http://globalgamejam.org/2014/games/adversarial-manifesto Play Now [IMG] le *sigh* If you're tired and jaded of...
Cool stuff nickavv. You might want to consider darkening the planet a tad, it took me a while to work out that your character has legs because...
I noticed that when you stare at one of the walls in the indented sections without lights that the wall slowly turns really bright. Do you think...
That is a really nice art style. Just a heads up: There is a moderately successful mobile game called Time Surfer so you might want to consider a...
This is great! I have been looking at the progress of various realtime GI solutions for Unity for a while but I had no idea that one was actually...
I'm looking forward to seeing more (this message is just a vague excuse to bookmark)
Provided its not too expensive you will have another sale here
I have the following criticism on the design: The banner helps convey the "gents" part of your name but there is no other use of the that blue on...
I tried it out, very cool you really get a sense of how big these things are. Does the night scene in the screenshot cycle in automatically? I...
That is really good, I am looking forward to seeing how it translates to 3D
Thanks for sharing this RyogaHibiki, I am looking forward to digging into it.
This is really cool! I assume you are planning to sell this on the asset store? I would definitely buy this.
That is a really unfortunate acronym.
I wasn't saying what I did to be mean, I was genuinely trying to be helpful. When it comes to selling this game many people will have the same...
@Brilliant My biggest issue with your game is that it is basically The Elder Scrolls: Oblivion. The warriors, mages and skeletons look like they...
Hi Timon welcome! I am not seeing any image?
I found a bug. If you change weapons just after your clip becomes empty and before you start reloading if you change back to that weapon it will...