A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
That is very exciting info movra! I'm just starting to use use both uframe and noesis and can already see how powerful they could be used in...
Awesome Breno, will check it out soon! Thanks for the continuing hard work you are putting into these packages :)
I am seeing the same thing and wondering if it is an expected behavior...
Hey yahodahan thanks for the post and checking the game out! :) Sorry for being so under the radar everyone... I am still working hard on the...
Check your spelling... (it's collision) void OnCollisionEnter (Collision col) { Debug.Log ("Coin"); }
Very cool, love the unique art style!
Can't believe it's already time for the next one! I'm planning to participate. I've done Jams the last two ludums and had a blast both times. Good...
This looks excellent! Will definitely be grabbing it when it hits the store.
You can adjust the physic material via code. Something like this: PhysicMaterial mat; void Start() { mat = collider.sharedMaterial; }...
So you don't have a dynamic rigidbody2D on either gameobject? That won't work unfortunately. Here are the valid collisions: Static with Dynamic...
Thanks for checking out and posting BRShins and Paffer!
Very cool, thanks for sharing this! Will check it out soon.
Glad to help! I understand what you mean, I was worried about the same thing. One other thing I thought to mention, the scene files will...
Yes you certainly can. I've tested platformer levels larger than mario 3 levels on iphone 3gs and they work fine. I do spawn enemies as the player...
I could be mistaken, but I think static means it has no rigidbody2d component, just a 2d collider.
Oh and I also uploaded it to NewGrounds. This version has a mute button and quieter beep noises. I can't update the github version till the...
I wanted to try out the new 2d features in Unity 4.3 and found out about Github's game-off-2013 contest, thus ChipChange! The goal is to get...
To give the first gameobject more time you could use Invoke(); if (other.CompareTag("Major")) // I've read CompareTag() has better...
The charactercontroller doesn't work with the new 2d system. So yup, add a rigidbody2D and use the physics engine (AddForce etc.) to move it...
Did you switch off the 2D mode button? It is at the top of the scene window. Also you might have locked the layer the sprites are on. If you...